Medieval Pathway Scene

$72.00
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Medieval Pathway Scene

Medieval Pathway Scene

$72.00

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Medieval Pathway Scene Made In Blender3D v3.0 Note:Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,Normal and roughness maps). Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Birch]:4096*4096 (Diffuse,Ao,Normal and Displacement maps) [Leaves]: 2641*1679 (Diffuse). Dead leaves: 4680*1966 (Diffuse,Normal maps). Ivy: 2048*2048 (Diffuse). Grass: 2641*1679 (Diffuse). Poly count: Verts: 18,256,057 | Polygon: 20,285,325 | Tris: 27,106,925. Check out my other models: Cgtrader.com/mohdarbaaz3

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SettingsMedieval Pathway Scene removeCollection plant vol 164 removeNcaved House MOLD Architects removeindoor plant - set 23 removeIndoor plant - set 27 removeWood System remove
NameMedieval Pathway Scene removeCollection plant vol 164 removeNcaved House MOLD Architects removeindoor plant - set 23 removeIndoor plant - set 27 removeWood System remove
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ContentMedieval Pathway Scene Made In Blender3D v3.0 Note:Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,Normal and roughness maps). Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Birch]:4096*4096 (Diffuse,Ao,Normal and Displacement maps) [Leaves]: 2641*1679 (Diffuse). Dead leaves: 4680*1966 (Diffuse,Normal maps). Ivy: 2048*2048 (Diffuse). Grass: 2641*1679 (Diffuse). Poly count: Verts: 18,256,057 | Polygon: 20,285,325 | Tris: 27,106,925. Check out my other models: Cgtrader.com/mohdarbaaz3Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..Name: indoor plant - set 23 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay + Corona Polys: 395728 Verts: 681274 Units: Millimeters Dimension: 1102.6 x 900.04 x 1024.12 Date: 2023.8.3Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.69 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized
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