Mediterranean Spurge 03
$10.00
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Mediterranean Spurge 03
$10.00
Product details
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Product details
Name: Mediterranean_Spurge_03 Version: 2013 Units: Millimeters Dimension: 1628.46 x 576.85 x 286.09 Polys: 662,252 XForm: Yes Box Trick: Yes Model Parts: 3 Render: Corona Formats: 3Ds Max 2013, OBJ
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| Settings | Mediterranean Spurge 03 remove | Beach Sand model for 3D printing remove | Pot Plant Collection remove | Sagebrush branch of twigs remove | Tower Italian remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | Mediterranean Spurge 03 remove | Beach Sand model for 3D printing remove | Pot Plant Collection remove | Sagebrush branch of twigs remove | Tower Italian remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2986439 | 3830554 | 2976463 | 2388802 | 3070335 | 1893583 |
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| Price | $10.00 | $6.99 | $10.00 | $10.00 | $3.00 | $25.00 |
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| Content | Name: Mediterranean_Spurge_03 Version: 2013 Units: Millimeters Dimension: 1628.46 x 576.85 x 286.09 Polys: 662,252 XForm: Yes Box Trick: Yes Model Parts: 3 Render: Corona Formats: 3Ds Max 2013, OBJ | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Tower Italian 3d model! | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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