Modular Realistic Looking Cliffs and Rocks UE

Modular Realistic Looking Cliffs and Rocks UE
Product details
**~~~~~~~ UPDATE 1.2 ~~~~~~~ Shader optimization. The shader/material became much lighter and more intuitive.** This pack of high-quality and detailed Realistic Looking Cliffs and Rocks, manually 3D sculpted with love, is ready to join your world and fill your scene up with details. Easily create various mountain ranges and rocky scenes, as my example, and… add some snow on top of it. The pack includes ⠀ 2 Huge Cliffs (low- and highpoly) 2 Split Cliffs (low- and highpoly) 2 Ground Cliffs (low- and highpoly) 3 Medium Rocks (low- and highpoly) 3 Small Rocks (low- and highpoly) Both LOWPOLY and HIGHPOLY meshes are included in the UE5 version. The textures and materials are designed and set up in a way that the assets look highly detailed from far and very close distances. This product supports Nanite for Unreal Engine 5.0+ You can completely change the way the cliffs and rocks look by changing the textures in the material. scale meshes up and down without the quality loss at a short distance, because of the tileable textures. add or remove the moss and snow layers. NB! The sample scene is not(!) included in any of the formats. <<<<<<<<<<<<<<<<<<<<< General Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Models are scaled according to the metric system. Vertex Count: Cliff 01 — 4860 verts (9716 tris) Cliff 02 — 5881 verts (11.758 tris) ⠀ Split Cliff 01 — 14.528 verts (29.051 tris) Split Cliff 02 — 16.080 verts (32.156 tris) ⠀ Ground Cliff 01 and Ground Cliff 02 — 3714 verts (7428 tris) ⠀ Rock 01 — 750 verts (1496 tris) Rock 02 — 721 verts (1438 tris) Rock 03 — 738 verts (1472 tris) ⠀ Small Rock 01 — 92 verts (180 tris) Small Rock 02 — 174 verts (344 tris) Small Rock 02 — 80 verts (156 tris) Number of Textures: 11 Tileable textures (4 base color, 4 normal, 3 ORM) and 23 Unique textures (7 base color, 7 normal, 8 grayscale masks, 1 ORM) Texture Resolutions: mostly 2048×2048, but 4096×4096 for unique normal maps (can be easily downsized). <<<<<<<<<<<<<<<<<<<<<<<< Unreal Engine. Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Collision is custom, UCX. Convex type. LODs are included. Up to 4 LODs, depending on the size of the mesh. Number of Materials and Material Instances: 1 Master Material (8 Material Functions) >> 7 Material Instances. NB! In my renders, I used dynamic light, but the lightmaps are also set up if you need them. <<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>> Contact me if you encounter any problems or you struggle with understanding how something should work, I’ll do my best to help you 🙂
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| Settings | Modular Realistic Looking Cliffs and Rocks UE remove | Grass Patches Green Meadow remove | Weeping willow trees collection vol 115 remove | Boat Scene remove | Desert Cliffs remove | Maple-tree 13 remove |
|---|---|---|---|---|---|---|
| Name | Modular Realistic Looking Cliffs and Rocks UE remove | Grass Patches Green Meadow remove | Weeping willow trees collection vol 115 remove | Boat Scene remove | Desert Cliffs remove | Maple-tree 13 remove |
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| SKU | 3301207 | 913461 | 3919336 | 2569958 | 1892263 | 3065753 |
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| Price | $43.00 | $19.00 | $7.95 | $10.00 | $25.00 | $9.00 |
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| Content | **~~~~~~~ UPDATE 1.2 ~~~~~~~ Shader optimization. The shader/material became much lighter and more intuitive.** This pack of high-quality and detailed Realistic Looking Cliffs and Rocks, manually 3D sculpted with love, is ready to join your world and fill your scene up with details. Easily create various mountain ranges and rocky scenes, as my example, and... add some snow on top of it. The pack includes ⠀ 2 Huge Cliffs (low- and highpoly) 2 Split Cliffs (low- and highpoly) 2 Ground Cliffs (low- and highpoly) 3 Medium Rocks (low- and highpoly) 3 Small Rocks (low- and highpoly) Both LOWPOLY and HIGHPOLY meshes are included in the UE5 version. The textures and materials are designed and set up in a way that the assets look highly detailed from far and very close distances. This product supports Nanite for Unreal Engine 5.0+ You can completely change the way the cliffs and rocks look by changing the textures in the material. scale meshes up and down without the quality loss at a short distance, because of the tileable textures. add or remove the moss and snow layers. NB! The sample scene is not(!) included in any of the formats. <<<<<<<<<<<<<<<<<<<<< General Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Models are scaled according to the metric system. Vertex Count: Cliff 01 -- 4860 verts (9716 tris) Cliff 02 -- 5881 verts (11.758 tris) ⠀ Split Cliff 01 -- 14.528 verts (29.051 tris) Split Cliff 02 -- 16.080 verts (32.156 tris) ⠀ Ground Cliff 01 and Ground Cliff 02 -- 3714 verts (7428 tris) ⠀ Rock 01 -- 750 verts (1496 tris) Rock 02 -- 721 verts (1438 tris) Rock 03 -- 738 verts (1472 tris) ⠀ Small Rock 01 -- 92 verts (180 tris) Small Rock 02 -- 174 verts (344 tris) Small Rock 02 -- 80 verts (156 tris) Number of Textures: 11 Tileable textures (4 base color, 4 normal, 3 ORM) and 23 Unique textures (7 base color, 7 normal, 8 grayscale masks, 1 ORM) Texture Resolutions: mostly 2048x2048, but 4096x4096 for unique normal maps (can be easily downsized). <<<<<<<<<<<<<<<<<<<<<<<< Unreal Engine. Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Collision is custom, UCX. Convex type. LODs are included. Up to 4 LODs, depending on the size of the mesh. Number of Materials and Material Instances: 1 Master Material (8 Material Functions) >> 7 Material Instances. NB! In my renders, I used dynamic light, but the lightmaps are also set up if you need them. <<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>> Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :) | Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps. | Weeping willow trees collection vol 115 Autodesk 3ds Max Version: 2012 Renderer(Native): Corona Renderer: V-Ray OBJ+FBX High tree 1: 17 m High tree 2: 15 m High tree 2: 17m Poly(Total): 732,302 Verts (Total): 1,520,939 Thank you so much for visiting my store. Enjoy using this model. | Scene Made In Blender3D v2.83. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,roughness and Height map). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 512*512 (Diffuse,Normal,Alpha and Height map). Small Plants 2: 4741*3105 (Diffuse,Normal and Height map). Trees: 744*376 (Diffuse,Normal and Height map). Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 3,403,503 | Polygon: 1,868,824 | Tris: 3,709,172. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3 | Desert Cliffs, with hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! |
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