Modular Realistic Looking Cliffs and Rocks UE

Modular Realistic Looking Cliffs and Rocks UE
Product details
**~~~~~~~ UPDATE 1.2 ~~~~~~~ Shader optimization. The shader/material became much lighter and more intuitive.** This pack of high-quality and detailed Realistic Looking Cliffs and Rocks, manually 3D sculpted with love, is ready to join your world and fill your scene up with details. Easily create various mountain ranges and rocky scenes, as my example, and… add some snow on top of it. The pack includes ⠀ 2 Huge Cliffs (low- and highpoly) 2 Split Cliffs (low- and highpoly) 2 Ground Cliffs (low- and highpoly) 3 Medium Rocks (low- and highpoly) 3 Small Rocks (low- and highpoly) Both LOWPOLY and HIGHPOLY meshes are included in the UE5 version. The textures and materials are designed and set up in a way that the assets look highly detailed from far and very close distances. This product supports Nanite for Unreal Engine 5.0+ You can completely change the way the cliffs and rocks look by changing the textures in the material. scale meshes up and down without the quality loss at a short distance, because of the tileable textures. add or remove the moss and snow layers. NB! The sample scene is not(!) included in any of the formats. <<<<<<<<<<<<<<<<<<<<< General Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Models are scaled according to the metric system. Vertex Count: Cliff 01 — 4860 verts (9716 tris) Cliff 02 — 5881 verts (11.758 tris) ⠀ Split Cliff 01 — 14.528 verts (29.051 tris) Split Cliff 02 — 16.080 verts (32.156 tris) ⠀ Ground Cliff 01 and Ground Cliff 02 — 3714 verts (7428 tris) ⠀ Rock 01 — 750 verts (1496 tris) Rock 02 — 721 verts (1438 tris) Rock 03 — 738 verts (1472 tris) ⠀ Small Rock 01 — 92 verts (180 tris) Small Rock 02 — 174 verts (344 tris) Small Rock 02 — 80 verts (156 tris) Number of Textures: 11 Tileable textures (4 base color, 4 normal, 3 ORM) and 23 Unique textures (7 base color, 7 normal, 8 grayscale masks, 1 ORM) Texture Resolutions: mostly 2048×2048, but 4096×4096 for unique normal maps (can be easily downsized). <<<<<<<<<<<<<<<<<<<<<<<< Unreal Engine. Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Collision is custom, UCX. Convex type. LODs are included. Up to 4 LODs, depending on the size of the mesh. Number of Materials and Material Instances: 1 Master Material (8 Material Functions) >> 7 Material Instances. NB! In my renders, I used dynamic light, but the lightmaps are also set up if you need them. <<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>> Contact me if you encounter any problems or you struggle with understanding how something should work, I’ll do my best to help you 🙂
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| Settings | Modular Realistic Looking Cliffs and Rocks UE remove | Wood System remove | Exterior Landscape pack collection remove | River Mountains Scene remove | Trees Cartoon V42 remove | Weeping willow trees collection vol 115 remove |
|---|---|---|---|---|---|---|
| Name | Modular Realistic Looking Cliffs and Rocks UE remove | Wood System remove | Exterior Landscape pack collection remove | River Mountains Scene remove | Trees Cartoon V42 remove | Weeping willow trees collection vol 115 remove |
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| SKU | 3301207 | 993729 | 2926255 | 3772277 | 4707859 | 3919336 |
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| Price | $43.00 | $30.00 | $160.00 | $44.00 | $15.00 | $7.95 |
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| Content | **~~~~~~~ UPDATE 1.2 ~~~~~~~ Shader optimization. The shader/material became much lighter and more intuitive.** This pack of high-quality and detailed Realistic Looking Cliffs and Rocks, manually 3D sculpted with love, is ready to join your world and fill your scene up with details. Easily create various mountain ranges and rocky scenes, as my example, and... add some snow on top of it. The pack includes ⠀ 2 Huge Cliffs (low- and highpoly) 2 Split Cliffs (low- and highpoly) 2 Ground Cliffs (low- and highpoly) 3 Medium Rocks (low- and highpoly) 3 Small Rocks (low- and highpoly) Both LOWPOLY and HIGHPOLY meshes are included in the UE5 version. The textures and materials are designed and set up in a way that the assets look highly detailed from far and very close distances. This product supports Nanite for Unreal Engine 5.0+ You can completely change the way the cliffs and rocks look by changing the textures in the material. scale meshes up and down without the quality loss at a short distance, because of the tileable textures. add or remove the moss and snow layers. NB! The sample scene is not(!) included in any of the formats. <<<<<<<<<<<<<<<<<<<<< General Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Models are scaled according to the metric system. Vertex Count: Cliff 01 -- 4860 verts (9716 tris) Cliff 02 -- 5881 verts (11.758 tris) ⠀ Split Cliff 01 -- 14.528 verts (29.051 tris) Split Cliff 02 -- 16.080 verts (32.156 tris) ⠀ Ground Cliff 01 and Ground Cliff 02 -- 3714 verts (7428 tris) ⠀ Rock 01 -- 750 verts (1496 tris) Rock 02 -- 721 verts (1438 tris) Rock 03 -- 738 verts (1472 tris) ⠀ Small Rock 01 -- 92 verts (180 tris) Small Rock 02 -- 174 verts (344 tris) Small Rock 02 -- 80 verts (156 tris) Number of Textures: 11 Tileable textures (4 base color, 4 normal, 3 ORM) and 23 Unique textures (7 base color, 7 normal, 8 grayscale masks, 1 ORM) Texture Resolutions: mostly 2048x2048, but 4096x4096 for unique normal maps (can be easily downsized). <<<<<<<<<<<<<<<<<<<<<<<< Unreal Engine. Technical Details >>>>>>>>>>>>>>>>>>>>>>>>>>> Collision is custom, UCX. Convex type. LODs are included. Up to 4 LODs, depending on the size of the mesh. Number of Materials and Material Instances: 1 Master Material (8 Material Functions) >> 7 Material Instances. NB! In my renders, I used dynamic light, but the lightmaps are also set up if you need them. <<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>> Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :) | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, Fah | Weeping willow trees collection vol 115 Autodesk 3ds Max Version: 2012 Renderer(Native): Corona Renderer: V-Ray OBJ+FBX High tree 1: 17 m High tree 2: 15 m High tree 2: 17m Poly(Total): 732,302 Verts (Total): 1,520,939 Thank you so much for visiting my store. Enjoy using this model. |
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