Monstera B03

$2.99
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Monstera B03

Monstera B03

$2.99

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3D PBR model of a Potted Monstera version B03, created with blender 3.3x. Model Specification: Quad based topology, with minimal triangulation Varied texel density Naming convention using Unreal Engine standard Naming Convention 2048x2048p

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SettingsMonstera B03 removeStone Wall removePlants collection 596 removeIndoor palm plant removeMeadow Grass 02 removePlants collection 970 remove
NameMonstera B03 removeStone Wall removePlants collection 596 removeIndoor palm plant removeMeadow Grass 02 removePlants collection 970 remove
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SKU427198235334443336461300800737234044646945
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Content3D PBR model of a Potted Monstera version B03, created with blender 3.3x. Model Specification: Quad based topology, with minimal triangulation Varied texel density Naming convention using Unreal Engine standard Naming Convention 2048x2048pIt's a stone wall in Sangsu-dong.High quality 3d models Plants collection 596 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender CyclesIndoor palm tree dimensions : height: 190cm  width; 100cm poly 606256 vert 476957Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351High quality 3d models Plants collection 970 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)
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