Monstera B03

$2.99
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Monstera B03

Monstera B03

$2.99

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3D PBR model of a Potted Monstera version B03, created with blender 3.3x. Model Specification: Quad based topology, with minimal triangulation Varied texel density Naming convention using Unreal Engine standard Naming Convention 2048x2048p

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SettingsMonstera B03 removeMagnolia stellata flowering removeConcrete set tree in pot removeGazelle Vase removePlants Photohsop removePlants collection 970 remove
NameMonstera B03 removeMagnolia stellata flowering removeConcrete set tree in pot removeGazelle Vase removePlants Photohsop removePlants collection 970 remove
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SKU427198240091092713389380936623729474646945
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Content3D PBR model of a Potted Monstera version B03, created with blender 3.3x. Model Specification: Quad based topology, with minimal triangulation Varied texel density Naming convention using Unreal Engine standard Naming Convention 2048x2048pTotal Polys 724 919 Verts 953 729 Magnolia stellata flowering 001 Polys: 268 166 Size: X: 206 cm. Y: 218 cm. Z: 245 cm. Magnolia stellata flowering 002 Polys: 264 274 Size: X: 294 cm. Y: 289 cm. Z: 245 cm. Magnolia stellata flowering 003 Polys: 191 820 Size: X: 229 cm. Y: 237 cm. Z: 272 cm. Archive include: 3ds max 2012 Vray 3ds max 2012 Сorona FBX 2009 vray OBJ by material V-ray mat Сorona mat Textures Have a nice use!Model created with 3ds Max 2011; Native Max file setup with Corona Renderer 1.7 renderer and Corona materials; Unit: millimeters; -In the archive: .MAX 2011 files - Corona materials .FBX file; .obj; Textures; -The presentation images were rendered with Corona Renderer 1.7Unite : Centimeters Render : Corona 3Ds Max File 2016 +(FBX(Vray & Corona), OBJ, MTL, MAT(Material Library))this file contains a lot of plants with photoshop formatHigh quality 3d models Plants collection 970 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)
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