Mountain Lake Summer and Winter Textures

Mountain Lake Summer and Winter Textures
Product details
Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: -Two OBJ files: subdivision level 1 | 25 600 Faces subdivision level 2 | 102 080 Faces Textures: PNG (.png)- 8192×8192 Diffuse (winter and Summer), Normal, Specular The textures are located in the Mountain_Lake_Maya_Textures.zip under Maya/sourceimages The water texture is only a basic noise in Maya. So it isnt included as an extra Texture Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0 with DirectX Shader. It was done in Maya 2017 and saved as an Maya binary file The 3 cover pictures was rendered with Vray and composed with Nuke. The backgroundmountains are only copies. The other pictures was rendered with maya viewport 2.0 I hope you like it! please give me Feedback
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| Settings | Mountain Lake Summer and Winter Textures remove | Green Mountain Pack remove | Low Poly Forest Scene with Tree Houses remove | Trees Cartoon V42 remove | Scottish Highland with grass and moss remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Mountain Lake Summer and Winter Textures remove | Green Mountain Pack remove | Low Poly Forest Scene with Tree Houses remove | Trees Cartoon V42 remove | Scottish Highland with grass and moss remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2150774 | 868877 | 2402631 | 4707859 | 1893583 | 3772277 |
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| Price | $12.00 | $50.00 | $15.00 | $15.00 | $25.00 | $44.00 |
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| Content | Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: -Two OBJ files: subdivision level 1 | 25 600 Faces subdivision level 2 | 102 080 Faces Textures: PNG (.png)- 8192x8192 Diffuse (winter and Summer), Normal, Specular The textures are located in the Mountain_Lake_Maya_Textures.zip under Maya/sourceimages The water texture is only a basic noise in Maya. So it isnt included as an extra Texture Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0 with DirectX Shader. It was done in Maya 2017 and saved as an Maya binary file The 3 cover pictures was rendered with Vray and composed with Nuke. The backgroundmountains are only copies. The other pictures was rendered with maya viewport 2.0 I hope you like it! please give me Feedback | 4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other) | A low poly scene with many different assets like: trees, rocks, grass, wood, fences, bridges, fields... More than 12 different trees! Three secret caves! You can use this scene as it is, or copy-paste the elements you need! | Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, Fah | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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