Mountains Valley Range – Queenstown New Zealand

Mountains Valley Range – Queenstown New Zealand
Product details
Landscape model based on Queenstown in the south island of New Zealand. It features the Remarkables mountain range from Lord of the Rings. Includes a 16180 x 8220 px color texture. I have also included the heightmap texture for those that wish to re-create the model from scratch.
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| Settings | Mountains Valley Range - Queenstown New Zealand remove | Fir Tree remove | Wood System remove | 3D High Detailed Forest Lake Scene - Model remove | River Mountains Scene remove | Plants collection 683 remove |
|---|---|---|---|---|---|---|
| Name | Mountains Valley Range - Queenstown New Zealand remove | Fir Tree remove | Wood System remove | 3D High Detailed Forest Lake Scene - Model remove | River Mountains Scene remove | Plants collection 683 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3623808 | 120631 | 993729 | 4125239 | 3772277 | 3739626 |
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| Price | $2.50 | $10.00 | $30.00 | $120.00 | $44.00 | $19.00 |
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| Description | ||||||
| Content | Landscape model based on Queenstown in the south island of New Zealand. It features the Remarkables mountain range from Lord of the Rings. Includes a 16180 x 8220 px color texture. I have also included the heightmap texture for those that wish to re-create the model from scratch. | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | High quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder) |
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