Nerium oleander collection vol 112-Blender

$6.95
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Nerium oleander collection vol 112-Blender

Nerium oleander collection vol 112-Blender

$6.95

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Nerium oleander collection vol 112-Blender Oleander is a rapidly growing evergreen, rounded shrub or small tree native to Europe and Asia. It grows to heights between 6.5′ and 19.5′ tall and 6′ to 10′ wide. In Mediterranean climates oleanders can be expected to bloom from April through October, with the heaviest bloom usually occurring between May and June. Render(native): Cycles HDRI environments included /////////////////// Polys (Total): 1004754 Verts (Total): 1178572 Thank you so much for visiting my store. Enjoy using this model.

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SettingsNerium oleander collection vol 112-Blender removeHigh Quality Bamboo Bush 07 removeOptimized Nature Collection removeGrass Patches Green Meadow removeScottish Highland with grass and moss removeMountain landscape remove
NameNerium oleander collection vol 112-Blender removeHigh Quality Bamboo Bush 07 removeOptimized Nature Collection removeGrass Patches Green Meadow removeScottish Highland with grass and moss removeMountain landscape remove
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SKU48378525394627481608791346118935834658540
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ContentNerium oleander collection vol 112-Blender Oleander is a rapidly growing evergreen, rounded shrub or small tree native to Europe and Asia. It grows to heights between 6.5' and 19.5' tall and 6' to 10' wide. In Mediterranean climates oleanders can be expected to bloom from April through October, with the heaviest bloom usually occurring between May and June. Render(native): Cycles HDRI environments included /////////////////// Polys (Total): 1004754 Verts (Total): 1178572 Thank you so much for visiting my store. Enjoy using this model.A group of high quality Bamboo Includes materials (standard) and textures (4K). The file format is FBX/C4D(standard)Optimized Nature Pack 3D Models : Very good choice for mobile games and AAA quality games development. The textures are included in the rar file and the size is 4096x4096 and 2048x2048. Alpha map is included in Base Color + Opacity Map if you need - DirectX BaseColor,Normal,Roughness,Opacity,ARM Rendered Unreal Engine 5! Formats: FBX Textures/TGA/Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Mountain landscape mountain landscape with a lake, spruce tree, grass, daisy flower mountain texture is 8k(jpeg). This landscape is scattered by med-poly trees and grass. In this file, there is an 8k Heightmap (exr 32bite) Terrain textures are 8k. Scatter's guide for corona(corona scatter) and v-ray(forest pack) is also available in this file. If you have more details on the Terrain, you can use the 8k heightmap grass scattered and this scattered grass, scattered again in the scene for consuming low memory.
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