Oil Liquid Water splash

$15.00
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Oil Liquid Water splash

Oil Liquid Water splash

$15.00

Product details

3d model of high detail and clean topology Liquid or water mesh in splash shape Ready to use in render for drinks, cosmetics, food adverti sement illustration.

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SettingsOil Liquid Water splash removeDark Drake King Lizard Statue guardian priestesses removeBlubberfish glass ball removeSagebrush branch of twigs removeBeach Sand model for 3D printing removeGrass Forest V 1 remove
NameOil Liquid Water splash removeDark Drake King Lizard Statue guardian priestesses removeBlubberfish glass ball removeSagebrush branch of twigs removeBeach Sand model for 3D printing removeGrass Forest V 1 remove
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SKU30424213726047335814723888023830554991304
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Content3d model of high detail and clean topology Liquid or water mesh in splash shape Ready to use in render for drinks, cosmetics, food adverti sement illustration.Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures providedBlue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy!Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsThis includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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