Old Putrid Stub in Swamp Photoscanned

Old Putrid Stub in Swamp Photoscanned
Product details
An old stub covered with fungus found in swamp area located in Subcarpathia, Poland. Thumbnails rendered in Cycles with neutral lighting (all white world) and High contrast look. Contains 3 4k textures (albedo, roughness, normal) Used Software: Blender, Meshroom
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| Settings | Old Putrid Stub in Swamp Photoscanned remove | Maple-tree 13 remove | 3D High Detailed Forest Lake Scene - Model remove | Wood System remove | Pinus sylvestris collection remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Old Putrid Stub in Swamp Photoscanned remove | Maple-tree 13 remove | 3D High Detailed Forest Lake Scene - Model remove | Wood System remove | Pinus sylvestris collection remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3904924 | 3065753 | 4125239 | 993729 | 4125249 | 3772277 |
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| Price | $2.40 | $9.00 | $120.00 | $30.00 | $30.00 | $44.00 |
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| Description | ||||||
| Content | An old stub covered with fungus found in swamp area located in Subcarpathia, Poland. Thumbnails rendered in Cycles with neutral lighting (all white world) and High contrast look. Contains 3 4k textures (albedo, roughness, normal) Used Software: Blender, Meshroom | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | This collection contais 14 pine trees in addintion. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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