Olive Branch Headband Gold Crown

$19.00
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Olive Branch Headband Gold Crown

Olive Branch Headband Gold Crown

$19.00

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High Quality PBR 3D Model, created for 3D visualization. Texture set: PBR textures 4096×4096 .png / Base Color / Metallic / Normal (DirectX) / Roughnes / Height PBR textures 4096×4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) textures made in Substance Painter File formats: 3ds Max (Scanline): Standard mat: spec/gloss textures 3ds Max (V-Ray 3.2): V-Ray mat: spec/gloss textures obj: Standard mat: spec/gloss textures fbx: Standard mat: spec/gloss textures blend (Cycles): metal/roughnes textures Geometry: Units: Centimeters Polygons: 90741 Vertex: 90286 Triangles: 938 Quads: 89803 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 16.1cm x 16.2cm x 2.8cm Dimension inches: 6.34x 6.38 x 1.12″ Model parts: 1 Material count: 1 XForm: Yes BoxTrick: Yes

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SettingsOlive Branch Headband Gold Crown removeRyegrass Meadow Patch removeGrass Forest V 1 removeMeadow Grass 02 removeScottish Highland with grass and moss removeTower Italian remove
NameOlive Branch Headband Gold Crown removeRyegrass Meadow Patch removeGrass Forest V 1 removeMeadow Grass 02 removeScottish Highland with grass and moss removeTower Italian remove
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SKU40388002127354991304372340418935833070335
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ContentHigh Quality PBR 3D Model, created for 3D visualization. Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (DirectX) / Roughnes / Height PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) textures made in Substance Painter File formats: 3ds Max (Scanline): Standard mat: spec/gloss textures 3ds Max (V-Ray 3.2): V-Ray mat: spec/gloss textures obj: Standard mat: spec/gloss textures fbx: Standard mat: spec/gloss textures blend (Cycles): metal/roughnes textures Geometry: Units: Centimeters Polygons: 90741 Vertex: 90286 Triangles: 938 Quads: 89803 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 16.1cm x 16.2cm x 2.8cm Dimension inches: 6.34x 6.38 x 1.12" Model parts: 1 Material count: 1 XForm: Yes BoxTrick: YesHi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapPlease read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Tower Italian 3d model!
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