Olive Branch Headband Gold Crown

Olive Branch Headband Gold Crown
Product details
High Quality PBR 3D Model, created for 3D visualization. Texture set: PBR textures 4096×4096 .png / Base Color / Metallic / Normal (DirectX) / Roughnes / Height PBR textures 4096×4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) textures made in Substance Painter File formats: 3ds Max (Scanline): Standard mat: spec/gloss textures 3ds Max (V-Ray 3.2): V-Ray mat: spec/gloss textures obj: Standard mat: spec/gloss textures fbx: Standard mat: spec/gloss textures blend (Cycles): metal/roughnes textures Geometry: Units: Centimeters Polygons: 90741 Vertex: 90286 Triangles: 938 Quads: 89803 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 16.1cm x 16.2cm x 2.8cm Dimension inches: 6.34x 6.38 x 1.12″ Model parts: 1 Material count: 1 XForm: Yes BoxTrick: Yes
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| Settings | Olive Branch Headband Gold Crown remove | Christmas wreath with toys and pine cones remove | Meadow Grass 02 remove | Wooden pergola with hanging sofa remove | Pot Plant Collection remove | Grey Mangrove remove |
|---|---|---|---|---|---|---|
| Name | Olive Branch Headband Gold Crown remove | Christmas wreath with toys and pine cones remove | Meadow Grass 02 remove | Wooden pergola with hanging sofa remove | Pot Plant Collection remove | Grey Mangrove remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4038800 | 2698348 | 3723404 | 2850739 | 2976463 | 1847434 |
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| Price | $19.00 | $27.00 | $10.00 | $9.00 | $10.00 | $30.00 |
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| Description | ||||||
| Content | High Quality PBR 3D Model, created for 3D visualization. Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (DirectX) / Roughnes / Height PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) textures made in Substance Painter File formats: 3ds Max (Scanline): Standard mat: spec/gloss textures 3ds Max (V-Ray 3.2): V-Ray mat: spec/gloss textures obj: Standard mat: spec/gloss textures fbx: Standard mat: spec/gloss textures blend (Cycles): metal/roughnes textures Geometry: Units: Centimeters Polygons: 90741 Vertex: 90286 Triangles: 938 Quads: 89803 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 16.1cm x 16.2cm x 2.8cm Dimension inches: 6.34x 6.38 x 1.12" Model parts: 1 Material count: 1 XForm: Yes BoxTrick: Yes | Christmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2 | Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351 | Pergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778 | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset. |
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