Path to Castle Scene

$36.00
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Path to Castle Scene

Path to Castle Scene

$36.00

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Path to Castle Scene Made In Blender3D v2.93. Note: Only for Blender3d Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Castle: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Log: 4090*4096 (Diffuse,Normal,Ao,Specular and Displacement maps). Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants: 2048*2048 (Diffuse,Normal and roughness maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass 5772*4522 (Diffuse). Poly count: Verts: 13,256,258 | Polygon: 14,907,010 | Tris: 18.306,628. Check out my other models: Cgtrader.com/mohdarbaaz3

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SettingsPath to Castle Scene removeFir Tree remove5 Different SETS of Trees SET VOL13 removeoutdoor garden tree plant013 collection removeStreet bench removePlants collection 949 remove
NamePath to Castle Scene removeFir Tree remove5 Different SETS of Trees SET VOL13 removeoutdoor garden tree plant013 collection removeStreet bench removePlants collection 949 remove
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ContentPath to Castle Scene Made In Blender3D v2.93. Note: Only for Blender3d Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Castle: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Log: 4090*4096 (Diffuse,Normal,Ao,Specular and Displacement maps). Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants: 2048*2048 (Diffuse,Normal and roughness maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass 5772*4522 (Diffuse). Poly count: Verts: 13,256,258 | Polygon: 14,907,010 | Tris: 18.306,628. Check out my other models: Cgtrader.com/mohdarbaaz3Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity5 Different SETS of Tree at an exceptional price which includes 9 different tree models. List of models: HQ Plants Betula Pendula03. 1Models HQ Plants Betula Pendula02. 2Models HQ Plants Betula Pendula. 2Models Plants Alnus Glutinosa02. 2Models Plants Acer Pseudoplatanus03. 2Models General specifications of the files: Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smoothoutdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap.Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DSHigh quality 3d models Plants collection 949 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)
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