Path to Shrine Scene

$20.00
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Path to Shrine Scene

Path to Shrine Scene

$20.00

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Path to Shrine Scene Made In Blender3D v2.93 Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Steps: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Lantern: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pillar: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Fence: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bush: 2048*2048 (Diffuse,Normal,specular and Displacement maps). Plants: (Diffuse,Normal and roughness). Ropes: 256*512 (Diffuse and Normal) Trees: 2512*3685 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 11,365,355 | Polygon: 8,292,878 | Tris: 15,022,613. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.

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SettingsPath to Shrine Scene removeindoor plant - set 23 removeWood System removePinus sylvestris collection remove5 Different SETS of Trees SET VOL13 removeRiver Mountains Scene remove
NamePath to Shrine Scene removeindoor plant - set 23 removeWood System removePinus sylvestris collection remove5 Different SETS of Trees SET VOL13 removeRiver Mountains Scene remove
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SKU31289334686665993729412524947193373772277
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ContentPath to Shrine Scene Made In Blender3D v2.93 Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Steps: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Lantern: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pillar: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Fence: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bush: 2048*2048 (Diffuse,Normal,specular and Displacement maps). Plants: (Diffuse,Normal and roughness). Ropes: 256*512 (Diffuse and Normal) Trees: 2512*3685 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 11,365,355 | Polygon: 8,292,878 | Tris: 15,022,613. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.Name: indoor plant - set 23 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay + Corona Polys: 395728 Verts: 681274 Units: Millimeters Dimension: 1102.6 x 900.04 x 1024.12 Date: 2023.8.39 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedThis collection contais 14 pine trees in addintion.5 Different SETS of Tree at an exceptional price which includes 9 different tree models. List of models: HQ Plants Betula Pendula03. 1Models HQ Plants Betula Pendula02. 2Models HQ Plants Betula Pendula. 2Models Plants Alnus Glutinosa02. 2Models Plants Acer Pseudoplatanus03. 2Models General specifications of the files: Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo SmoothRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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