PBR Gravel 01 – 4k – PNG – Seamless – SBSAR

$6.99
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PBR Gravel 01 - 4k - PNG - Seamless - SBSAR

PBR Gravel 01 – 4k – PNG – Seamless – SBSAR

$6.99

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PBR Gravel Material Seamless and Tileable 4k JPG+PNG + SBSAR (You create outputs in any size and any format using SBSAR files and randomize the result) ……………. Using FBX and Obj formats and PBR textures, you can use this model in most of the 3d software’s. ……………. Outputs: BaseColor (6 Colors, JPG) Roughness (4k, PNG) Normal (4k, PNG) Ambient Occlusion (4k, PNG) Height (Displacement, 16bit, 4k, PNG) ……………. Files: 2 Max files (Corona/Vray) 2 Fbx files (Corona/Vray) 2 Obj files (Corona/Vray) Sbsar file ……………. Real Size (Dimensions): 300 x 300 cm

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SettingsPBR Gravel 01 - 4k - PNG - Seamless - SBSAR removeGreen Mountain Pack removeMiscanthus Sinensis removeGrass Patches Green Meadow removeAllium Ursinum removeSmall Scene 2 remove
NamePBR Gravel 01 - 4k - PNG - Seamless - SBSAR removeGreen Mountain Pack removeMiscanthus Sinensis removeGrass Patches Green Meadow removeAllium Ursinum removeSmall Scene 2 remove
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ContentPBR Gravel Material Seamless and Tileable 4k JPG+PNG + SBSAR (You create outputs in any size and any format using SBSAR files and randomize the result) ................ Using FBX and Obj formats and PBR textures, you can use this model in most of the 3d software's. ................ Outputs: BaseColor (6 Colors, JPG) Roughness (4k, PNG) Normal (4k, PNG) Ambient Occlusion (4k, PNG) Height (Displacement, 16bit, 4k, PNG) ................ Files: 2 Max files (Corona/Vray) 2 Fbx files (Corona/Vray) 2 Obj files (Corona/Vray) Sbsar file ................ Real Size (Dimensions): 300 x 300 cm4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)Miscanthus Sinensis ornamental grass in 3 different variations. Height ca 1,6m In archive you will find original max 2018 file as well as 2015 resave for users with older 3dsmax Other file formats include .obj and .fbx with scanline standard materials Materials and renders created in Corona 4Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.Introduction This is a pack of Allium Ursinum models containing 34 different shapes, created with Blender 2.81a and Cycles Renderer. Medium and low models are available. Features The model is made at real-world scale. No part-name confusion when importing multiple models into a scene. No external add-ons needed. No lights or cameras. Put the model into the scene to render without the need of cleaning. UV of the models have been unwarped. Specification Total: vertice 984,151; Edges 1,642,729; Faces 691,584 Medium polys*34: vertices 663,043; Edges 1,134,167; Faces 493,817 Low polys*34: vertices 321,108; Edges 508,562; Faces 197,767 Formats A blender project and models like fbx, obj. Textures Allium Ursinum_Leaf01_Bake_BaseColor.png Allium Ursinum_Leaf_SubsurfaceColor.png Allium Ursinum_Leaf_SubsurfaceAmount.png Allium Ursinum_Leaf_Roughness.png Allium Ursinum_Leaf_Bake_Normal.png Allium Ursinum_Flower_SubsurfaceColor.png Allium Ursinum_Flower_SubsurfaceAmount.png Allium Ursinum_Flower_Roughness.png Allium Ursinum_Flower_BaseColor.png Allium Ursinum_Flower_Bake_Normal.png Allium Ursinum_Leaf02_Bake_BaseColor.pngSmall Scene 2 Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: 2512*3685 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Dead Leaves: 4680*1966 (Diffuse,Normal,Ao,metallic,smoothness and Height maps), Plants: 512*512 (Diffuse,Normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 9,891,465 | Polygon: 6,483,213 | Tris: 11,971,577. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: *Cgtrader.com/mohdarbaaz3. *
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