Ralistic scanned roads

$59.00
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Ralistic scanned roads

Ralistic scanned roads

$59.00

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Single-lane dirty roads are made with seamless displacement material. Summer, spring and winter versions. Lenght 8-20 meters. Soil materials, rock, gravel, river and beach sand, mud, snow.

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SettingsRalistic scanned roads removeCave constructor removeScottish Highland with grass and moss removeChristmas wreath with toys and pine cones removeGrass Forest V 1 removeMountain Castle Retreat Kit bash 2 remove
NameRalistic scanned roads removeCave constructor removeScottish Highland with grass and moss removeChristmas wreath with toys and pine cones removeGrass Forest V 1 removeMountain Castle Retreat Kit bash 2 remove
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SKU2802514971439189358326983489913044050435
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ContentSingle-lane dirty roads are made with seamless displacement material. Summer, spring and winter versions. Lenght 8-20 meters. Soil materials, rock, gravel, river and beach sand, mud, snow.Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Christmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapMountain Castle Retreat Kit bash! 2 Tiled textures provided !
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