Ralistic scanned roads
$59.00
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Ralistic scanned roads
$59.00
Product details
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Product details
Single-lane dirty roads are made with seamless displacement material. Summer, spring and winter versions. Lenght 8-20 meters. Soil materials, rock, gravel, river and beach sand, mud, snow.
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| Settings | Ralistic scanned roads remove | Mountain Castle Retreat Kit bash 2 remove | Bougainvillea collection 03 remove | Cave constructor remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove |
|---|---|---|---|---|---|---|
| Name | Ralistic scanned roads remove | Mountain Castle Retreat Kit bash 2 remove | Bougainvillea collection 03 remove | Cave constructor remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2802514 | 4050435 | 2618019 | 971439 | 991304 | 3830554 |
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| Price | $59.00 | $15.00 | $10.00 | $30.00 | $10.00 | $6.99 |
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| Content | Single-lane dirty roads are made with seamless displacement material. Summer, spring and winter versions. Lenght 8-20 meters. Soil materials, rock, gravel, river and beach sand, mud, snow. | Mountain Castle Retreat Kit bash! 2 Tiled textures provided ! | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! |
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