Red bitten apple

Red bitten apple
Product details
Texture set: PBR textures 4096×4096 .png / Base Color / Metallic / Normal / (DirectX) / Roughnes / Height PBR textures 4096×4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) textures made in Substance Painter 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 11780 Vertex: 12152 Triangles: 4 Quads: 11776 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 8.39cm x 8.1cm x 8.8cm Dimension inches: 3.29x 3.21 x 3.48″ Model parts: 5 Material count: 1 XForm: Yes BoxTrick: Yes
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Quick Comparison
| Settings | Red bitten apple remove | Tower Italian remove | Scottish Highland with grass and moss remove | Grass Forest V 1 remove | Sagebrush branch of twigs remove | Cave constructor remove |
|---|---|---|---|---|---|---|
| Name | Red bitten apple remove | Tower Italian remove | Scottish Highland with grass and moss remove | Grass Forest V 1 remove | Sagebrush branch of twigs remove | Cave constructor remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3197329 | 3070335 | 1893583 | 991304 | 2388802 | 971439 |
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| Price | $16.00 | $3.00 | $25.00 | $10.00 | $10.00 | $30.00 |
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| Content | Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal / (DirectX) / Roughnes / Height PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) textures made in Substance Painter 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 11780 Vertex: 12152 Triangles: 4 Quads: 11776 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 8.39cm x 8.1cm x 8.8cm Dimension inches: 3.29x 3.21 x 3.48" Model parts: 5 Material count: 1 XForm: Yes BoxTrick: Yes | Tower Italian 3d model! | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris |
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