Rock Set with moss

$19.00
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Rock Set with moss

Rock Set with moss

$19.00

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rock_6………………….8597 polygon. ……….. 4383 vertices. rock_6_lod_1…………1560 polygon. ……….. 865 vertices. rock_10………………….4904 polygon. ………..2454 vertices. rock_10_lod_1………..808 polygon. ………… 406 vertices. rock_13………………….5822 polygon. ……….. 2913 vertices. rock_13_lod_1………..912 polygon. ………… 458 vertices. rock_14………………….5695 polygon. ………. 2852 vertices. rock_14_lod_1………..924 polygon. ………… 464 vertices. rock_17………………….5900 polygon. ……….. 2952 vertices. rock_17_lod_1…………590 polygon. ………… 297 vertices. rock_21………………….5564 polygon………….. 2785 vertices . rock_21_lod_1…………892 polygon. ………… 449 vertices. rock_26…………………..5870 polygon………… 2937 vertices . rock_26_lod_1…………934 polygon. ………… 469 vertices. 4096 * 4096 tex obj,fbx,blend format model. uv map: Rock_Base_Color Rock_Normal Rock_Specular Rock_ao Rock_Glossiness lov polygon model game ready.

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SettingsRock Set with moss removeoutdoor garden tree plant013 collection removeNcaved House MOLD Architects removePlants Carpinus Betulus removeWood System removeRiver Mountains Scene remove
NameRock Set with moss removeoutdoor garden tree plant013 collection removeNcaved House MOLD Architects removePlants Carpinus Betulus removeWood System removeRiver Mountains Scene remove
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Contentrock_6......................8597 polygon. ........... 4383 vertices. rock_6_lod_1............1560 polygon. ........... 865 vertices. rock_10......................4904 polygon. ...........2454 vertices. rock_10_lod_1...........808 polygon. ............ 406 vertices. rock_13......................5822 polygon. ........... 2913 vertices. rock_13_lod_1...........912 polygon. ............ 458 vertices. rock_14......................5695 polygon. .......... 2852 vertices. rock_14_lod_1...........924 polygon. ............ 464 vertices. rock_17......................5900 polygon. ........... 2952 vertices. rock_17_lod_1............590 polygon. ............ 297 vertices. rock_21......................5564 polygon.............. 2785 vertices . rock_21_lod_1............892 polygon. ............ 449 vertices. rock_26.......................5870 polygon............ 2937 vertices . rock_26_lod_1............934 polygon. ............ 469 vertices. 4096 * 4096 tex obj,fbx,blend format model. uv map: Rock_Base_Color Rock_Normal Rock_Specular Rock_ao Rock_Glossiness lov polygon model game ready.outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap.*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..HQ Plants Carpinus Betulus 3 Different 3D models in the scene Height: 5000mm & 5000mm & 6000mm Carpinus betulus, the European or common hornbeam, is a species of tree in the birch family Betulaceae, native to Western Asia and central, eastern, and southern Europe, including southern England. It requires a warm climate for good growth, and occurs only at elevations up to 1,000 meters (3,281 ft). It grows in mixed stands with oak, and in some areas beech, and is also a common tree in scree forests. Hornbeam was also known as yoke elm. It is a deciduous small to medium-size tree reaching heights of 15–25 meters (49–82 ft), rarely 30 m (98 ft), and often has a fluted and crooked trunk. Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 805k + Verts: 999k 4K texture + 4K material JPEG (texture), MAX + OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray render (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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