rocksand15

rocksand15
Product details
Hi res photoscanned soil/ground area covered with rocks and gravel. The photoscan was made with several hundreds of pics to get the fine details. Model comes with 16384X16384 hires Diffuse and AO maps. Vertices: 4861491 Polygons:9706523 . Ideal for baking textures from or for use as high detail mesh. obj format
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Quick Comparison
| Settings | rocksand15 remove | Grassy Hills Mountains Landscape remove | Forest Scene remove | vertical plant set 185 remove | Desert Cliffs remove | Night park remove |
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| Name | rocksand15 remove | Grassy Hills Mountains Landscape remove | Forest Scene remove | vertical plant set 185 remove | Desert Cliffs remove | Night park remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4724848 | 4721574 | 3631837 | 3537901 | 1892263 | 4701193 |
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| Price | $11.00 | $5.00 | $16.00 | $7.00 | $25.00 | $2.00 |
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| Description | ||||||
| Content | Hi res photoscanned soil/ground area covered with rocks and gravel. The photoscan was made with several hundreds of pics to get the fine details. Model comes with 16384X16384 hires Diffuse and AO maps. Vertices: 4861491 Polygons:9706523 . Ideal for baking textures from or for use as high detail mesh. obj format | Detailed landscape model, includes a 16385 x 16385 px colour texture, and a 16385 x 16385 px heightmap. Perfect for background renders, VR, game engines, and etc. | It took me a while till I make it, but I am over the moon with the results. Sorry, it is a little expensive for a forest scene thing I made in 4 hours. But everything was pretty, and I am proud of it. And there are 22070 objects and 459622 tris. | Name: vertical_plant_set_185 Version: 2015 Polys: 746192 verts: 1158304 XForm: Yes Model Parts: 16 Render: corona, vray Formats: 3Ds Max 2015, FBX | Desert Cliffs, with hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Native file by Blender import some object from .skp |
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