rocksand15

$11.00
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rocksand15

rocksand15

$11.00

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Hi res photoscanned soil/ground area covered with rocks and gravel. The photoscan was made with several hundreds of pics to get the fine details. Model comes with 16384X16384 hires Diffuse and AO maps. Vertices: 4861491 Polygons:9706523 . Ideal for baking textures from or for use as high detail mesh. obj format

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Settingsrocksand15 removeWood System removeGreen Mountain Pack removePlants collection 683 removeRiver Mountains Scene removeForest Scene remove
Namerocksand15 removeWood System removeGreen Mountain Pack removePlants collection 683 removeRiver Mountains Scene removeForest Scene remove
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SKU4724848993729868877373962637722773631837
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ContentHi res photoscanned soil/ground area covered with rocks and gravel. The photoscan was made with several hundreds of pics to get the fine details. Model comes with 16384X16384 hires Diffuse and AO maps. Vertices: 4861491 Polygons:9706523 . Ideal for baking textures from or for use as high detail mesh. obj format9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)High quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.It took me a while till I make it, but I am over the moon with the results. Sorry, it is a little expensive for a forest scene thing I made in 4 hours. But everything was pretty, and I am proud of it. And there are 22070 objects and 459622 tris.
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