Sagebrush branch of twigs

$10.00
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Sagebrush branch of twigs

Sagebrush branch of twigs

$10.00

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Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats

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SettingsSagebrush branch of twigs removeMeadow Grass 02 removeCornus tree removeDeer stag removeFicus Microcarpa in Steel Planter removeScottish Highland with grass and moss remove
NameSagebrush branch of twigs removeMeadow Grass 02 removeCornus tree removeDeer stag removeFicus Microcarpa in Steel Planter removeScottish Highland with grass and moss remove
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SKU238880237234044251405292733138996741893583
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ContentSagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsPlease read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351max (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes mapsRigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyName: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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