scanrock05fs

$11.00
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scanrock05fs

scanrock05fs

$11.00

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Hi-res photoscan of a rock on a grassy area. Model comes with 16387×16384 Albedo, AO, normal and roughness map. Polycount: 4456557 Vertices:247874 OBJ format

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Settingsscanrock05fs removeJapanese Bamboo Path 3d Scene remove3D High Detailed Forest Lake Scene - Model removeWood System removePlants collection 949 removeRiver Mountains Scene remove
Namescanrock05fs removeJapanese Bamboo Path 3d Scene remove3D High Detailed Forest Lake Scene - Model removeWood System removePlants collection 949 removeRiver Mountains Scene remove
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SKU47066824412984412523999372945258563772277
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ContentHi-res photoscan of a rock on a grassy area. Model comes with 16387x16384 Albedo, AO, normal and roughness map. Polycount: 4456557 Vertices:247874 OBJ formatBamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named.Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedHigh quality 3d models Plants collection 949 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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