squirrel

$117.00
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squirrel

squirrel

$117.00

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Update to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Made with Maya 2017, Yeti 2.2.1, Shader Arnold 5 This pack included: Model native scene ( maya 2017, groom , shader ) Model native scene ( maya 2017) Rig scene ( maya 2017) Model ( body ,iris , cornea, teeth , claws , tongue ) Textures 2K, Shaders Setup Arnold 5 Other: Poses used to render the preview files (.abc ) T-pose ( .abc , .obj , .stl , .fbx) Groom hair converted in curves/hair primitive ( .abc) ###### Yeti groom update and tested in , Yeti 2.2.1 and 4.1.0 Yeti groom: The Fur is made with Yeti 2 for Maya 2017 you need that software to render the fur. Rig: The rig is full scalable, switch FK/IK for legs, neck, arms, tail. Textures: Displacement 2K Res Base Color, Roughness , SSS scatter 2K Groom single tail 2K Base Color Shaders: Arnold 5 used for this project Standard Surface for Body, eyes , claws , tongue , teeths. Standard hair for the groom NO POSTWORKS ON THESE RENDERS ( YETI , ARNOLD ) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder

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Settingssquirrel removeMountain Castle Retreat Kit bash 2 removeMeadow Grass 02 removeGreen Mountain Pack removeBeach Sand model for 3D printing removeGrass Forest V 1 remove
Namesquirrel removeMountain Castle Retreat Kit bash 2 removeMeadow Grass 02 removeGreen Mountain Pack removeBeach Sand model for 3D printing removeGrass Forest V 1 remove
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SKU923472405043537234048688773830554991304
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ContentUpdate to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Made with Maya 2017, Yeti 2.2.1, Shader Arnold 5 This pack included: Model native scene ( maya 2017, groom , shader ) Model native scene ( maya 2017) Rig scene ( maya 2017) Model ( body ,iris , cornea, teeth , claws , tongue ) Textures 2K, Shaders Setup Arnold 5 Other: Poses used to render the preview files (.abc ) T-pose ( .abc , .obj , .stl , .fbx) Groom hair converted in curves/hair primitive ( .abc) ###### Yeti groom update and tested in , Yeti 2.2.1 and 4.1.0 Yeti groom: The Fur is made with Yeti 2 for Maya 2017 you need that software to render the fur. Rig: The rig is full scalable, switch FK/IK for legs, neck, arms, tail. Textures: Displacement 2K Res Base Color, Roughness , SSS scatter 2K Groom single tail 2K Base Color Shaders: Arnold 5 used for this project Standard Surface for Body, eyes , claws , tongue , teeths. Standard hair for the groom NO POSTWORKS ON THESE RENDERS ( YETI , ARNOLD ) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folderMountain Castle Retreat Kit bash! 2 Tiled textures provided !Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.3514 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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