Stitch

$8.00
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Stitch

Stitch

$8.00

Product details

Stitch model ready to be Cut for printing as collectible or toy , zbrush ztl file include for posing or whatever you want, it also has includes zbrush polypaint for color reference only.

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SettingsStitch removeSagebrush branch of twigs removeFicus Microcarpa in Steel Planter removeDark Drake King Lizard Statue guardian priestesses removePedal boat removeScottish Highland with grass and moss remove
NameStitch removeSagebrush branch of twigs removeFicus Microcarpa in Steel Planter removeDark Drake King Lizard Statue guardian priestesses removePedal boat removeScottish Highland with grass and moss remove
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SKU101709123888023899674372604731575071893583
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ContentStitch model ready to be Cut for printing as collectible or toy , zbrush ztl file include for posing or whatever you want, it also has includes zbrush polypaint for color reference only.Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsName: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesDark Drake King Lizard Statue guardian priestesses 3D Tiled Textures providedTexture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: YesScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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