Stylized Ground Materials

$14.99
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Stylized Ground Materials

Stylized Ground Materials

$14.99

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You will get: Textures *tga/ UEscene 4.26+ Flower Tileable Textures (6 variations) Grass Tileable Textures (4 variations) Rocks Tileable Textures (2 variations) Textures: 4096*4096px *tga BaseColor, Roughness, Height, Normal, Opacity, AO UnrealEngine: VertexBlend Master Material/ Prop Material/ Terrain Material Use textures with Vertex blending for better results. You can change BaseColor tint in Unreal Engine Master Material Please leave your feedback, it is very important for me. Feel free to message me if anything need.

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SettingsStylized Ground Materials removeDark Drake King Lizard Statue guardian priestesses removeScottish Highland with grass and moss removeGrass Forest V 1 removeMeadow Grass 02 removeBougainvillea collection 03 remove
NameStylized Ground Materials removeDark Drake King Lizard Statue guardian priestesses removeScottish Highland with grass and moss removeGrass Forest V 1 removeMeadow Grass 02 removeBougainvillea collection 03 remove
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SKU33998583726047189358399130437234042618019
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ContentYou will get: Textures *tga/ UEscene 4.26+ Flower Tileable Textures (6 variations) Grass Tileable Textures (4 variations) Rocks Tileable Textures (2 variations) Textures: 4096*4096px *tga BaseColor, Roughness, Height, Normal, Opacity, AO UnrealEngine: VertexBlend Master Material/ Prop Material/ Terrain Material Use textures with Vertex blending for better results. You can change BaseColor tint in Unreal Engine Master Material Please leave your feedback, it is very important for me. Feel free to message me if anything need.Dark Drake King Lizard Statue guardian priestesses 3D Tiled Textures providedScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapPlease read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX
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