Stylized Tree

$6.99
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Stylized Tree

Stylized Tree

$6.99

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Stylized Tree with Stylized PBR Textures. Suitable for any scene. Ready to use in any project. Features: .Fbx, .Obj, .Uasset and .Blend files. Textures already applied in .Blend file (Put the textures on the same directory of blend file). Low Poly Mesh game-ready. Real-World Scale (centimeters). Unreal Project 4.18+ Custom Collision for Unreal Engine 4 (Handmade). Tris Count: 6,429. Number of Textures: 5 Number of Textures (UE4): 3 PBR Textures (2048×2048) (PNG). Type of Textures: Base Color, Roughness, Metallic, Normal Map and Ambient Occlusion (PNG) Combined RMA texture (Roughness, Metallic and Ambient Occlusion) for Unreal Engine 4 (PNG). Nomenclatures and Sufixes in Unreal Engine 4: SM_ : Static Meshes. T_ : Textures. _BC : Base Color. _N : Normal Maps. M_ : Materials. _RMA : Roughness, Metallic and Ambient Occlusion. MI_ : Material Instances.

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SettingsStylized Tree removeDead Bonsai Tree 1 removeBEST STYLIZED Tree and Bush Assets Game Ready removePinus sylvestris Mega Collection Winter 12 models H10-27m removeMichelia Champaca Catalpa Bignonioides Orchid Fragrant Flower removeTopiary Ball Bush Set01 remove
NameStylized Tree removeDead Bonsai Tree 1 removeBEST STYLIZED Tree and Bush Assets Game Ready removePinus sylvestris Mega Collection Winter 12 models H10-27m removeMichelia Champaca Catalpa Bignonioides Orchid Fragrant Flower removeTopiary Ball Bush Set01 remove
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ContentStylized Tree with Stylized PBR Textures. Suitable for any scene. Ready to use in any project. Features: .Fbx, .Obj, .Uasset and .Blend files. Textures already applied in .Blend file (Put the textures on the same directory of blend file). Low Poly Mesh game-ready. Real-World Scale (centimeters). Unreal Project 4.18+ Custom Collision for Unreal Engine 4 (Handmade). Tris Count: 6,429. Number of Textures: 5 Number of Textures (UE4): 3 PBR Textures (2048x2048) (PNG). Type of Textures: Base Color, Roughness, Metallic, Normal Map and Ambient Occlusion (PNG) Combined RMA texture (Roughness, Metallic and Ambient Occlusion) for Unreal Engine 4 (PNG). Nomenclatures and Sufixes in Unreal Engine 4: SM_ : Static Meshes. T_ : Textures. _BC : Base Color. _N : Normal Maps. M_ : Materials. _RMA : Roughness, Metallic and Ambient Occlusion. MI_ : Material Instances.Photorealistic Dead Forest Tree Stylised 3D Model, obtained by scanning a dead bonsai tree. Roots and fine branches included. The model can be used to create fantasy forests, or in architectural visualisation. The branches and roots require some polygons, but it still renders fast and can be used in realtime applications. In the zip archive you'll find an OBJ file and an 8k texture map.Introducing our stunning pack of stylized trees and bushes! These impressive game assets are the perfect addition to any game that needs a touch of natural beauty. Crafted with meticulous attention to detail, our trees and bushes are sure to impress CGI artists and developers of all ages. Whether you're an indie developer or a seasoned pro, you'll love the stunning visuals that our assets bring to your game or animations. So why wait? Download our pack of stylized trees and bushes today and take your game to the next level! Custom Collision for games (Set up for Unreal engine specifically)This mega collection gives you 12 realistic adult pines 10- 27m height covered by snow. The amount of needles is reduced in winter version to look more natural. Perfect optimized for distant and closeup views. Including vertex map for more beautiful needles. With opacity maps. In the V-ray file only the cube with the material. V-ray users are encouraged to pipette material from the cube and assign it to the model. OBJ and FBX are includedMichelia Champaca and Catalpa Bignonioides and Orchid Fragrant Flower 3 Different 3D models in the scene Height: 3.1m, 3.3m, 3.4m Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 811k + Verts: 1.223k 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 3dmodels: MAX + OBJ + FBX 2012 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo SmoothTopiary Ball Bush Set 01 3 3dmodel of topiary ball bush , modeling with speed tree and rendering with corona render this file have 2 version of model , 3dmax 2016-fbx 2009 i hope you like it :) enjoy it !
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