The Other world

$19.00
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The Other world

The Other world

$19.00

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You access to use all objects and matrials for your animation Scene I uplouded 2 Zip file for you first file is The main scene secand file is trees foliage and gress with Their textures We have 3 format here OBJ – C4d – FBX All models are unwarped they have colore map normal map and roughnes trees rocks and gress are stylize with 2k textures I design gress with zbrush and substance designer they have colore normal and opacity map if you dont use C4D you can use obj or fbx file. If you like it please Support me for more models 😉

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SettingsThe Other world removeFir Tree removeRiver Mountains Scene removeCeiba Pentandra Two tree set removeIndoor plant - set 27 removeWood System remove
NameThe Other world removeFir Tree removeRiver Mountains Scene removeCeiba Pentandra Two tree set removeIndoor plant - set 27 removeWood System remove
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SKU2619088120631377227735552374689713993729
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ContentYou access to use all objects and matrials for your animation Scene I uplouded 2 Zip file for you first file is The main scene secand file is trees foliage and gress with Their textures We have 3 format here OBJ - C4d - FBX All models are unwarped they have colore map normal map and roughnes trees rocks and gress are stylize with 2k textures I design gress with zbrush and substance designer they have colore normal and opacity map if you dont use C4D you can use obj or fbx file. If you like it please Support me for more models ;)Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/OpacityRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader.Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.69 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized
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