Tree of Heaven Pack – 4 Variants

Tree of Heaven Pack – 4 Variants
Product details
Tree of Heaven low Poly Meshes with Leaves and Leaves + Flower. Each in Summer and Autumn Variants. • Clean Meshes and UV`s • Clean and even Vertex Colour in 4 Levels ( e.g. Wind Effects in Unreal Engine 4, Basic/Simple Wind like in the Video ) • Necessary Textures for Games included : Diffuse , Smoothness, Normal, Ambient Occlusion, Metallic, Height • Textures in 4096 x 4096 Resolution • 1 Material for Each Mesh but can be easily Seperated in more Materials if needed (Trunk,Leaves,Flower) General Description ( from ecolandscaping.org ) Latin: Ailanthus altissima Brief history. Tree-of-heaven is a fast growing, deciduous, exotic invasive tree that is able to germinate and grow in a wide variety of soil and site conditions proving that it has been and still is troublesome from urban landscapes to woodlands. It can reach a height of 80 plus feet tall, has become naturalized in most of the United States, and grows in a wide variety of other habitats including, but not limited to, forest edges and gaps, grassy fields, roadsides, backyards, local parks, agricultural fields, and reclaimed surface-mined lands (Miller, 1990; Somers, Kramer, Lombard, and Brumback, 2006).
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| Settings | Tree of Heaven Pack - 4 Variants remove | River Mountains Scene remove | Ncaved House MOLD Architects remove | Fir Tree remove | Maple-tree 13 remove | Trees Cartoon V42 remove |
|---|---|---|---|---|---|---|
| Name | Tree of Heaven Pack - 4 Variants remove | River Mountains Scene remove | Ncaved House MOLD Architects remove | Fir Tree remove | Maple-tree 13 remove | Trees Cartoon V42 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3269380 | 3772277 | 4705377 | 120631 | 3065753 | 4707859 |
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| Price | $7.00 | $44.00 | $84.00 | $10.00 | $9.00 | $15.00 |
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| Content | Tree of Heaven low Poly Meshes with Leaves and Leaves + Flower. Each in Summer and Autumn Variants. • Clean Meshes and UV`s • Clean and even Vertex Colour in 4 Levels ( e.g. Wind Effects in Unreal Engine 4, Basic/Simple Wind like in the Video ) • Necessary Textures for Games included : Diffuse , Smoothness, Normal, Ambient Occlusion, Metallic, Height • Textures in 4096 x 4096 Resolution • 1 Material for Each Mesh but can be easily Seperated in more Materials if needed (Trunk,Leaves,Flower) General Description ( from ecolandscaping.org ) Latin: Ailanthus altissima Brief history. Tree-of-heaven is a fast growing, deciduous, exotic invasive tree that is able to germinate and grow in a wide variety of soil and site conditions proving that it has been and still is troublesome from urban landscapes to woodlands. It can reach a height of 80 plus feet tall, has become naturalized in most of the United States, and grows in a wide variety of other habitats including, but not limited to, forest edges and gaps, grassy fields, roadsides, backyards, local parks, agricultural fields, and reclaimed surface-mined lands (Miller, 1990; Somers, Kramer, Lombard, and Brumback, 2006). | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | *Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best .. | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! | Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, Fah |
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