Tree of Heaven Pack – 4 Variants

Tree of Heaven Pack – 4 Variants
Product details
Tree of Heaven low Poly Meshes with Leaves and Leaves + Flower. Each in Summer and Autumn Variants. • Clean Meshes and UV`s • Clean and even Vertex Colour in 4 Levels ( e.g. Wind Effects in Unreal Engine 4, Basic/Simple Wind like in the Video ) • Necessary Textures for Games included : Diffuse , Smoothness, Normal, Ambient Occlusion, Metallic, Height • Textures in 4096 x 4096 Resolution • 1 Material for Each Mesh but can be easily Seperated in more Materials if needed (Trunk,Leaves,Flower) General Description ( from ecolandscaping.org ) Latin: Ailanthus altissima Brief history. Tree-of-heaven is a fast growing, deciduous, exotic invasive tree that is able to germinate and grow in a wide variety of soil and site conditions proving that it has been and still is troublesome from urban landscapes to woodlands. It can reach a height of 80 plus feet tall, has become naturalized in most of the United States, and grows in a wide variety of other habitats including, but not limited to, forest edges and gaps, grassy fields, roadsides, backyards, local parks, agricultural fields, and reclaimed surface-mined lands (Miller, 1990; Somers, Kramer, Lombard, and Brumback, 2006).
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| Settings | Tree of Heaven Pack - 4 Variants remove | outdoor garden tree plant013 collection remove | Ceiba Pentandra Two tree set remove | Wood System remove | River Mountains Scene remove | Ncaved House MOLD Architects remove |
|---|---|---|---|---|---|---|
| Name | Tree of Heaven Pack - 4 Variants remove | outdoor garden tree plant013 collection remove | Ceiba Pentandra Two tree set remove | Wood System remove | River Mountains Scene remove | Ncaved House MOLD Architects remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3269380 | 4702431 | 3555237 | 993729 | 3772277 | 4705377 |
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| Price | $7.00 | $8.00 | $25.00 | $30.00 | $44.00 | $84.00 |
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| Description | ||||||
| Content | Tree of Heaven low Poly Meshes with Leaves and Leaves + Flower. Each in Summer and Autumn Variants. • Clean Meshes and UV`s • Clean and even Vertex Colour in 4 Levels ( e.g. Wind Effects in Unreal Engine 4, Basic/Simple Wind like in the Video ) • Necessary Textures for Games included : Diffuse , Smoothness, Normal, Ambient Occlusion, Metallic, Height • Textures in 4096 x 4096 Resolution • 1 Material for Each Mesh but can be easily Seperated in more Materials if needed (Trunk,Leaves,Flower) General Description ( from ecolandscaping.org ) Latin: Ailanthus altissima Brief history. Tree-of-heaven is a fast growing, deciduous, exotic invasive tree that is able to germinate and grow in a wide variety of soil and site conditions proving that it has been and still is troublesome from urban landscapes to woodlands. It can reach a height of 80 plus feet tall, has become naturalized in most of the United States, and grows in a wide variety of other habitats including, but not limited to, forest edges and gaps, grassy fields, roadsides, backyards, local parks, agricultural fields, and reclaimed surface-mined lands (Miller, 1990; Somers, Kramer, Lombard, and Brumback, 2006). | outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap. | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | *Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best .. |
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