Turtle pendant

$30.00
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Turtle pendant

Turtle pendant

$30.00

Product details

224.Turtle pendant turtle size 24.9×20.5mm weight 14k-6.2g weight silver-4.6g This model was created in Zbrush and has a polygonal geometry. The model’s geometry is mesh-based and is not in Rhinoceros Nurbs format. It was imported into a Rhino 3dm file. It is created for [3D printing / CNC milling] and is ready for production.If you have any suggestions,questions or ideas for improvements to the model or any of products, please let us know.Please note that this and any other models on this page are not for resale, as doing so would be illegal.

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SettingsTurtle pendant removeGrass Forest V 1 removeFicus Microcarpa in Steel Planter removehallway modern entryway with walls and orange ottoman removePedal boat removeGround Leaves Pack remove
NameTurtle pendant removeGrass Forest V 1 removeFicus Microcarpa in Steel Planter removehallway modern entryway with walls and orange ottoman removePedal boat removeGround Leaves Pack remove
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SKU1909227991304389967495675631575072427667
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Content224.Turtle pendant turtle size 24.9x20.5mm weight 14k-6.2g weight silver-4.6g This model was created in Zbrush and has a polygonal geometry. The model's geometry is mesh-based and is not in Rhinoceros Nurbs format. It was imported into a Rhino 3dm file. It is created for [3D printing / CNC milling] and is ready for production.If you have any suggestions,questions or ideas for improvements to the model or any of products, please let us know.Please note that this and any other models on this page are not for resale, as doing so would be illegal.Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapName: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesName: Lobby_19 Version: 2013 Preview: Yes Units: Millimeters Dimension: 3159.21 x 2850.94 x 3048.89 Polys: 180 776 XForm: Yes Box Trick: Yes Model Parts: 620 Render: V-Ray CORONA Formats: 3Ds Max 2013, OBJ, FBXTexture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: YesMade in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3.
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