Valley Scene

Valley Scene
Product details
A valley is an elongated low area often running between hills or mountains, which will typically contain a river or stream running from one end to the other. Most valleys are formed by erosion of the land surface by rivers or streams over a very long period. Some valleys are formed through erosion by glacial ice. These glaciers may remain present in valleys in high mountains or polar areas. At lower latitudes and altitudes, these glacially formed valleys may have been created or enlarged during ice ages but now are ice-free and occupied by streams or rivers. In desert areas, valleys may be entirely dry or carry a watercourse only rarely. In areas of limestone bedrock, dry valleys may also result from drainage now taking place underground rather than at the surface. Rift valleys arise principally from earth movements, rather than erosion. Many different types of valleys are described by geographers, using terms that may be global in use or else applied only locally.
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| Settings | Valley Scene remove | Stylized Cartoon Oak remove | plants collection vol 17-Blender remove | Outdoor Plants 2 remove | Street bench remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Valley Scene remove | Stylized Cartoon Oak remove | plants collection vol 17-Blender remove | Outdoor Plants 2 remove | Street bench remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4532259 | 4642585 | 4683831 | 4567298 | 3350290 | 3772277 |
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| Price | $10.00 | $18.00 | $6.95 | $12.00 | $6.99 | $44.00 |
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| Content | A valley is an elongated low area often running between hills or mountains, which will typically contain a river or stream running from one end to the other. Most valleys are formed by erosion of the land surface by rivers or streams over a very long period. Some valleys are formed through erosion by glacial ice. These glaciers may remain present in valleys in high mountains or polar areas. At lower latitudes and altitudes, these glacially formed valleys may have been created or enlarged during ice ages but now are ice-free and occupied by streams or rivers. In desert areas, valleys may be entirely dry or carry a watercourse only rarely. In areas of limestone bedrock, dry valleys may also result from drainage now taking place underground rather than at the surface. Rift valleys arise principally from earth movements, rather than erosion. Many different types of valleys are described by geographers, using terms that may be global in use or else applied only locally. | Stylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.5 | plants collection vol 17-Blender There are several different plant models and are made with the best quality materials. Poly (Total): 564472 Verts (Total): 826477 To access the 3ds max file of this product, you can refer to the following link: https://www.cgtrader.com/3d-models/plant/other/plants-collection-vol-17 Thank you so much for visiting my store. Enjoy using this model. | Polys: 1393520 Verts: 2018566 | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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