Watermills Nature Environment

$89.99
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Watermills  Nature Environment

Watermills Nature Environment

$89.99

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Watermills / Nature Environment including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects. Done by talented Artist Miha Maruško If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets. If you will have any questions or support requests feel free to contact our team with: support@leartesstudios.com email address Technical Details Features: High Attention to Details Unique Concepts of Assets High-Quality Assets Game-ready / Optimized Controllable parameters in Material Instances Number of Unique Meshes: 80 Collision: Custom made in Unreal Engine LODs: Yes up to 4 LODs Number of Materials and Material Instances: 112 Number of Textures: 238 Texture Resolutions: 1K , 2K Supported Development Platforms: Windows: Yes Mac: Yes

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SettingsWatermills Nature Environment removeTrees Cartoon V42 removeRiver Mountains Scene removeWood System removeNcaved House MOLD Architects removeIndoor plant - set 27 remove
NameWatermills Nature Environment removeTrees Cartoon V42 removeRiver Mountains Scene removeWood System removeNcaved House MOLD Architects removeIndoor plant - set 27 remove
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ContentWatermills / Nature Environment including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects. Done by talented Artist Miha Maruško If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets. If you will have any questions or support requests feel free to contact our team with: support@leartesstudios.com email address Technical Details Features: High Attention to Details Unique Concepts of Assets High-Quality Assets Game-ready / Optimized Controllable parameters in Material Instances Number of Unique Meshes: 80 Collision: Custom made in Unreal Engine LODs: Yes up to 4 LODs Number of Materials and Material Instances: 112 Number of Textures: 238 Texture Resolutions: 1K , 2K Supported Development Platforms: Windows: Yes Mac: YesPlease do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6
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