white cloud

$2.00
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white cloud

white cloud

$2.00

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white cloud made by cloud generator ( add from addons) and particle system the render type: blender render not good for weak pc

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Settingswhite cloud removeMountain Castle Retreat Kit bash 2 removeGreen Mountain Pack removeMeadow Grass 02 removeBougainvillea collection 03 removeScottish Highland with grass and moss remove
Namewhite cloud removeMountain Castle Retreat Kit bash 2 removeGreen Mountain Pack removeMeadow Grass 02 removeBougainvillea collection 03 removeScottish Highland with grass and moss remove
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SKU30223694050435868877372340426180191893583
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Contentwhite cloud made by cloud generator ( add from addons) and particle system the render type: blender render not good for weak pcMountain Castle Retreat Kit bash! 2 Tiled textures provided !4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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