Wooden Arrow 1

Wooden Arrow 1
Product details
‘Getting through the heart!’ ● 4096 x 4096 PBR textures ● normal map is baked from the high poly model Please do not hesitate to contact with me. I will be happy to help you. Formats: .fbx, .dae, .max, .obj, .mtl, .png, .glTF, .USDZ Polygon: 1314 Vertices: 1334 Textures: Yes, PBR (ao, albedo, metal, normal, ORM, rough) Materials: Yes UV Mapped: Yes Unwrapped UVs: Yes (non overlapping)
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Quick Comparison
| Settings | Wooden Arrow 1 remove | Blubberfish glass ball remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove | Meadow Grass 02 remove | Bougainvillea collection 03 remove |
|---|---|---|---|---|---|---|
| Name | Wooden Arrow 1 remove | Blubberfish glass ball remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove | Meadow Grass 02 remove | Bougainvillea collection 03 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4140579 | 3358147 | 991304 | 3830554 | 3723404 | 2618019 |
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| Price | $6.00 | $19.99 | $10.00 | $6.99 | $10.00 | $10.00 |
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| Description | ||||||
| Content | ‘Getting through the heart!’ ● 4096 x 4096 PBR textures ● normal map is baked from the high poly model Please do not hesitate to contact with me. I will be happy to help you. Formats: .fbx, .dae, .max, .obj, .mtl, .png, .glTF, .USDZ Polygon: 1314 Vertices: 1334 Textures: Yes, PBR (ao, albedo, metal, normal, ORM, rough) Materials: Yes UV Mapped: Yes Unwrapped UVs: Yes (non overlapping) | Blue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy! | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351 | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX |
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