Zagg Alocasia macrorrhiza

Zagg Alocasia macrorrhiza
Product details
High quality 3d models Plants Alocasia macrorrhiza A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 + (GrowFX) Corona render 4.0 + (GrowFX) Default Scanline FBX V-ray Corona render Default Scanline Cinema4D V-ray 4.0 Corona render 4.0 Standard Blender Cycles / Evee used (principled BSDF) shader OBJ Standard materials
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| Settings | Zagg Alocasia macrorrhiza remove | River Mountains Scene remove | Wood System remove | Street bench remove | 3D High Detailed Forest Lake Scene - Model remove | Maple-tree 13 remove |
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| Name | Zagg Alocasia macrorrhiza remove | River Mountains Scene remove | Wood System remove | Street bench remove | 3D High Detailed Forest Lake Scene - Model remove | Maple-tree 13 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3122024 | 3772277 | 993729 | 3350290 | 4125239 | 3065753 |
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| Price | $35.00 | $44.00 | $30.00 | $6.99 | $120.00 | $9.00 |
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| Content | High quality 3d models Plants Alocasia macrorrhiza A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 + (GrowFX) Corona render 4.0 + (GrowFX) Default Scanline FBX V-ray Corona render Default Scanline Cinema4D V-ray 4.0 Corona render 4.0 Standard Blender Cycles / Evee used (principled BSDF) shader OBJ Standard materials | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! |
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