Abandoned Street Scene

$72.00
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Abandoned Street Scene

Abandoned Street Scene

$72.00

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Abandoned Street Scene Made In Blender3D v3.1. Note: Only for Blender3d (uses particle system and geo nodes). Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Buildings: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). pathwalk: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mud: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Road: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Cars: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pole: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 3: 512*512 (Diffuse and Normal maps). Ivy: 2048*2048 (Diffuse). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Grass: 2641*1679 (Diffuse and Normal maps). Wire: 256*512 (Diffuse and Normal maps). Poly count: Verts: 13,347,248 | Polygon: 18,759,443 | Tris: 24,611,550. Check out my other models: Cgtrader.com/mohdarbaaz3.

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SettingsAbandoned Street Scene removeJapanese Bamboo Path 3d Scene removeRiver Mountains Scene removeStreet bench removeMaple-tree 13 removeIndoor plant - set 27 remove
NameAbandoned Street Scene removeJapanese Bamboo Path 3d Scene removeRiver Mountains Scene removeStreet bench removeMaple-tree 13 removeIndoor plant - set 27 remove
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ContentAbandoned Street Scene Made In Blender3D v3.1. Note: Only for Blender3d (uses particle system and geo nodes). Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Buildings: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). pathwalk: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mud: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Road: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Cars: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pole: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 3: 512*512 (Diffuse and Normal maps). Ivy: 2048*2048 (Diffuse). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Grass: 2641*1679 (Diffuse and Normal maps). Wire: 256*512 (Diffuse and Normal maps). Poly count: Verts: 13,347,248 | Polygon: 18,759,443 | Tris: 24,611,550. Check out my other models: Cgtrader.com/mohdarbaaz3.Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DSThere are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6
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