Abandoned Street Scene

$72.00
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Abandoned Street Scene

Abandoned Street Scene

$72.00

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Abandoned Street Scene Made In Blender3D v3.1. Note: Only for Blender3d (uses particle system and geo nodes). Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Buildings: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). pathwalk: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mud: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Road: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Cars: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pole: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 3: 512*512 (Diffuse and Normal maps). Ivy: 2048*2048 (Diffuse). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Grass: 2641*1679 (Diffuse and Normal maps). Wire: 256*512 (Diffuse and Normal maps). Poly count: Verts: 13,347,248 | Polygon: 18,759,443 | Tris: 24,611,550. Check out my other models: Cgtrader.com/mohdarbaaz3.

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SettingsAbandoned Street Scene removePinus sylvestris collection removeCeiba Pentandra Two tree set removeRiver Mountains Scene removeJapanese Bamboo Path 3d Scene removeindoor plant - set 23 remove
NameAbandoned Street Scene removePinus sylvestris collection removeCeiba Pentandra Two tree set removeRiver Mountains Scene removeJapanese Bamboo Path 3d Scene removeindoor plant - set 23 remove
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ContentAbandoned Street Scene Made In Blender3D v3.1. Note: Only for Blender3d (uses particle system and geo nodes). Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Buildings: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). pathwalk: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mud: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Road: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Cars: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pole: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 3: 512*512 (Diffuse and Normal maps). Ivy: 2048*2048 (Diffuse). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Grass: 2641*1679 (Diffuse and Normal maps). Wire: 256*512 (Diffuse and Normal maps). Poly count: Verts: 13,347,248 | Polygon: 18,759,443 | Tris: 24,611,550. Check out my other models: Cgtrader.com/mohdarbaaz3.This collection contais 14 pine trees in addintion.This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named.Name: indoor plant - set 23 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay + Corona Polys: 395728 Verts: 681274 Units: Millimeters Dimension: 1102.6 x 900.04 x 1024.12 Date: 2023.8.3
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