Alien Planet Fantasy Environment – Swamp Plants

$69.99
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Alien Planet Fantasy Environment - Swamp Plants

Alien Planet Fantasy Environment – Swamp Plants

$69.99

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This Alien environment features a vast bio-luminescent grassland teeming with strange and wonderful plants! This package includes 3DS, FBX, OBJ and JPG Texture files, along with its Unreal Engine 4 project. Download UE4 Demo https://www.mediafire.com/file/acrfeiuuq3uchej/Alien+Swamp+Plants+Demo.zip/file The package includes 21 Static Meshes: 4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types) The grass has been designed with realitme performance in mind, so it does not use opacity, but instead utilizes a combination of LODs and a distance fading landscape material. All plant Materials within UE4 are also connected to a Material Parameter Collection, allowing you to easily change the hue of the entire landscape! Unreal 4 Features Grass that lights up when the player steps on it Physics interactible plants with Blueprint system to manage performance 29 Footstep Sound effects Fungi Rock Blueprint: Fungi automatically orients regardless of rock rotation, and randomizes each fungi mesh between the 4 possibilities. Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint Number of Unique Meshes: 21 Collision: Yes, automatically generated LODs: roughly 3 to 5 per Model Number of Materials and Material Instances: 44 Number of Textures: 56 Vertex Count: Fern A = 13,173 to 1,226 Fern B = 4,980 to 75 Fern C = 5,073 to 201 Fungi A, B, C and D = 316 to 16 Grass = 372 to 48 Root A = 11,872 to 770 Root B and B2 = 26,611 to 158 Shrub A = 3,815 to 342 Shrub B = 3,828 to 334 Tree A and A2 = 3,182 to 224 Tree B and B2 = 3,150 to 89 Rock A = 6,059 to 72 Rock B = 4,107 to 100 Rock C = 2,528 to 42 Texture Resolutions: 4096 = 6 2048 = 26 1024 = 16 512 = 5 other = 3

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SettingsAlien Planet Fantasy Environment - Swamp Plants remove3D High Detailed Forest Lake Scene - Model removeFir Tree removePlants collection 683 removeIndoor plant - set 27 removeExterior Landscape pack collection remove
NameAlien Planet Fantasy Environment - Swamp Plants remove3D High Detailed Forest Lake Scene - Model removeFir Tree removePlants collection 683 removeIndoor plant - set 27 removeExterior Landscape pack collection remove
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ContentThis Alien environment features a vast bio-luminescent grassland teeming with strange and wonderful plants! This package includes 3DS, FBX, OBJ and JPG Texture files, along with its Unreal Engine 4 project. Download UE4 Demo https://www.mediafire.com/file/acrfeiuuq3uchej/Alien+Swamp+Plants+Demo.zip/file The package includes 21 Static Meshes: 4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types) The grass has been designed with realitme performance in mind, so it does not use opacity, but instead utilizes a combination of LODs and a distance fading landscape material. All plant Materials within UE4 are also connected to a Material Parameter Collection, allowing you to easily change the hue of the entire landscape! Unreal 4 Features Grass that lights up when the player steps on it Physics interactible plants with Blueprint system to manage performance 29 Footstep Sound effects Fungi Rock Blueprint: Fungi automatically orients regardless of rock rotation, and randomizes each fungi mesh between the 4 possibilities. Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint Number of Unique Meshes: 21 Collision: Yes, automatically generated LODs: roughly 3 to 5 per Model Number of Materials and Material Instances: 44 Number of Textures: 56 Vertex Count: Fern A = 13,173 to 1,226 Fern B = 4,980 to 75 Fern C = 5,073 to 201 Fungi A, B, C and D = 316 to 16 Grass = 372 to 48 Root A = 11,872 to 770 Root B and B2 = 26,611 to 158 Shrub A = 3,815 to 342 Shrub B = 3,828 to 334 Tree A and A2 = 3,182 to 224 Tree B and B2 = 3,150 to 89 Rock A = 6,059 to 72 Rock B = 4,107 to 100 Rock C = 2,528 to 42 Texture Resolutions: 4096 = 6 2048 = 26 1024 = 16 512 = 5 other = 3Rendered by Cinema 4D Physical Render Light setup included. High Qualty TexturesFir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/OpacityHigh quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.
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