Alien Planet Fantasy Environment – Swamp Plants

Alien Planet Fantasy Environment – Swamp Plants
Product details
This Alien environment features a vast bio-luminescent grassland teeming with strange and wonderful plants! This package includes 3DS, FBX, OBJ and JPG Texture files, along with its Unreal Engine 4 project. Download UE4 Demo https://www.mediafire.com/file/acrfeiuuq3uchej/Alien+Swamp+Plants+Demo.zip/file The package includes 21 Static Meshes: 4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types) The grass has been designed with realitme performance in mind, so it does not use opacity, but instead utilizes a combination of LODs and a distance fading landscape material. All plant Materials within UE4 are also connected to a Material Parameter Collection, allowing you to easily change the hue of the entire landscape! Unreal 4 Features Grass that lights up when the player steps on it Physics interactible plants with Blueprint system to manage performance 29 Footstep Sound effects Fungi Rock Blueprint: Fungi automatically orients regardless of rock rotation, and randomizes each fungi mesh between the 4 possibilities. Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint Number of Unique Meshes: 21 Collision: Yes, automatically generated LODs: roughly 3 to 5 per Model Number of Materials and Material Instances: 44 Number of Textures: 56 Vertex Count: Fern A = 13,173 to 1,226 Fern B = 4,980 to 75 Fern C = 5,073 to 201 Fungi A, B, C and D = 316 to 16 Grass = 372 to 48 Root A = 11,872 to 770 Root B and B2 = 26,611 to 158 Shrub A = 3,815 to 342 Shrub B = 3,828 to 334 Tree A and A2 = 3,182 to 224 Tree B and B2 = 3,150 to 89 Rock A = 6,059 to 72 Rock B = 4,107 to 100 Rock C = 2,528 to 42 Texture Resolutions: 4096 = 6 2048 = 26 1024 = 16 512 = 5 other = 3
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| Settings | Alien Planet Fantasy Environment - Swamp Plants remove | Ncaved House MOLD Architects remove | River Mountains Scene remove | Trees Cartoon V42 remove | Outdoor Plants 2 remove | 5 Different SETS of Trees SET VOL13 remove |
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| Name | Alien Planet Fantasy Environment - Swamp Plants remove | Ncaved House MOLD Architects remove | River Mountains Scene remove | Trees Cartoon V42 remove | Outdoor Plants 2 remove | 5 Different SETS of Trees SET VOL13 remove |
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| SKU | 2386992 | 4705377 | 3772277 | 4707859 | 4567298 | 4719337 |
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| Price | $69.99 | $84.00 | $44.00 | $15.00 | $12.00 | $11.00 |
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| Content | This Alien environment features a vast bio-luminescent grassland teeming with strange and wonderful plants! This package includes 3DS, FBX, OBJ and JPG Texture files, along with its Unreal Engine 4 project. Download UE4 Demo https://www.mediafire.com/file/acrfeiuuq3uchej/Alien+Swamp+Plants+Demo.zip/file The package includes 21 Static Meshes: 4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types) The grass has been designed with realitme performance in mind, so it does not use opacity, but instead utilizes a combination of LODs and a distance fading landscape material. All plant Materials within UE4 are also connected to a Material Parameter Collection, allowing you to easily change the hue of the entire landscape! Unreal 4 Features Grass that lights up when the player steps on it Physics interactible plants with Blueprint system to manage performance 29 Footstep Sound effects Fungi Rock Blueprint: Fungi automatically orients regardless of rock rotation, and randomizes each fungi mesh between the 4 possibilities. Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint Number of Unique Meshes: 21 Collision: Yes, automatically generated LODs: roughly 3 to 5 per Model Number of Materials and Material Instances: 44 Number of Textures: 56 Vertex Count: Fern A = 13,173 to 1,226 Fern B = 4,980 to 75 Fern C = 5,073 to 201 Fungi A, B, C and D = 316 to 16 Grass = 372 to 48 Root A = 11,872 to 770 Root B and B2 = 26,611 to 158 Shrub A = 3,815 to 342 Shrub B = 3,828 to 334 Tree A and A2 = 3,182 to 224 Tree B and B2 = 3,150 to 89 Rock A = 6,059 to 72 Rock B = 4,107 to 100 Rock C = 2,528 to 42 Texture Resolutions: 4096 = 6 2048 = 26 1024 = 16 512 = 5 other = 3 | *Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best .. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, Fah | Polys: 1393520 Verts: 2018566 | 5 Different SETS of Tree at an exceptional price which includes 9 different tree models. List of models: HQ Plants Betula Pendula03. 1Models HQ Plants Betula Pendula02. 2Models HQ Plants Betula Pendula. 2Models Plants Alnus Glutinosa02. 2Models Plants Acer Pseudoplatanus03. 2Models General specifications of the files: Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth |
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