Ancient Temple Ruins

$25.00
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Ancient Temple Ruins

Ancient Temple Ruins

$25.00

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Looking for the right 3d model to give more life to your scene, This is a 3D Model of an Ancient Temple made in Blender 2.8, model was rendered using cycles render. Included in this package, you get access to the 3D scene made in Blender, in the .blend file. This scene can be used for anything of your choice. Model contains: High resolution Textures, making it easy for any game engine integration. Textures include: Albedo/Diffuse map, Normal Map, Ambient Occulusion(AO), Roughness map. Model can be used in any game environment or 3D scene. Note: In case of any missing textures, all textures has been provided and named respectively, all you are required to do is to just put the required texture in the respective inputs. i.e, in case of a missing diffuse texture, just put the respective diffuse texture in the required input and the problem will be fixed.

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SettingsAncient Temple Ruins removeCollection plant vol 164 removeNcaved House MOLD Architects removePlants Carpinus Betulus removeWood System removeMaple-tree 13 remove
NameAncient Temple Ruins removeCollection plant vol 164 removeNcaved House MOLD Architects removePlants Carpinus Betulus removeWood System removeMaple-tree 13 remove
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ContentLooking for the right 3d model to give more life to your scene, This is a 3D Model of an Ancient Temple made in Blender 2.8, model was rendered using cycles render. Included in this package, you get access to the 3D scene made in Blender, in the .blend file. This scene can be used for anything of your choice. Model contains: High resolution Textures, making it easy for any game engine integration. Textures include: Albedo/Diffuse map, Normal Map, Ambient Occulusion(AO), Roughness map. Model can be used in any game environment or 3D scene. Note: In case of any missing textures, all textures has been provided and named respectively, all you are required to do is to just put the required texture in the respective inputs. i.e, in case of a missing diffuse texture, just put the respective diffuse texture in the required input and the problem will be fixed.Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..HQ Plants Carpinus Betulus 3 Different 3D models in the scene Height: 5000mm & 5000mm & 6000mm Carpinus betulus, the European or common hornbeam, is a species of tree in the birch family Betulaceae, native to Western Asia and central, eastern, and southern Europe, including southern England. It requires a warm climate for good growth, and occurs only at elevations up to 1,000 meters (3,281 ft). It grows in mixed stands with oak, and in some areas beech, and is also a common tree in scree forests. Hornbeam was also known as yoke elm. It is a deciduous small to medium-size tree reaching heights of 15–25 meters (49–82 ft), rarely 30 m (98 ft), and often has a fluted and crooked trunk. Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 805k + Verts: 999k 4K texture + 4K material JPEG (texture), MAX + OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray render (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedThere are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!
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