Betula 08 H12 m

$9.00
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Betula 08 H12 m

Betula 08 H12 m

$9.00

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2 birches with a height of 12 to 12.7 meters. Polygons: 1 645 251 Leaves using opacity map In the archive: 3ds max (Corona_2013) 3ds max (V-ray_2013) Corona mat V-ray mat Fbx (corona) Fbx (v-ray) Textures Have a nice use!

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SettingsBetula 08 H12 m removeJapanese Bamboo Path 3d Scene removeIndoor plant - set 27 removeMaple-tree 13 removeCollection plant vol 164 removeRiver Mountains Scene remove
NameBetula 08 H12 m removeJapanese Bamboo Path 3d Scene removeIndoor plant - set 27 removeMaple-tree 13 removeCollection plant vol 164 removeRiver Mountains Scene remove
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SKU248518844129844689713306575330122523772277
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Content2 birches with a height of 12 to 12.7 meters. Polygons: 1 645 251 Leaves using opacity map In the archive: 3ds max (Corona_2013) 3ds max (V-ray_2013) Corona mat V-ray mat Fbx (corona) Fbx (v-ray) Textures Have a nice use!Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named.Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank youRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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