Birch

$10.00
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Birch

Birch

$10.00

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Three variations of birch tree for CGI, made in speedtree. Height of: First birch – 63 feet Second birch – 66 feet Third birch – 80 feet File formats: FBX, OBJ, STMAT Included maps for bark: AO, Albedo, Glossiness, Height, Normal, Specular. Included maps for leaves: AO, Albedo, Glossiness, Normal, Specular, Opacity, Subsurface, SubsurfaceAmount.

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SettingsBirch removeCollection plant vol 164 removeOutdoor Plants 2 removeIndoor plant - set 27 removeStylized Cartoon Oak removeRiver Mountains Scene remove
NameBirch removeCollection plant vol 164 removeOutdoor Plants 2 removeIndoor plant - set 27 removeStylized Cartoon Oak removeRiver Mountains Scene remove
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SKU311997530122524567298468971346425853772277
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ContentThree variations of birch tree for CGI, made in speedtree. Height of: First birch - 63 feet Second birch - 66 feet Third birch - 80 feet File formats: FBX, OBJ, STMAT Included maps for bark: AO, Albedo, Glossiness, Height, Normal, Specular. Included maps for leaves: AO, Albedo, Glossiness, Normal, Specular, Opacity, Subsurface, SubsurfaceAmount.Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank youPolys: 1393520 Verts: 2018566Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6Stylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.5River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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