bouqute05 pampass

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bouqute05 pampass

bouqute05 pampass

$7.00

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The model is made for anti-aliasing, the stack is not collapsed. Anti-aliasing modifier is on (display in the viewport – 0 iterations, in the render- 3 iterations) -max 2015 corona -obj (it is necessary to throw MeshSmooth (2-3 iterations) on some objects) Name: bouqute05-pampass Units: Centimeters Polys: 768,288 Verts:1,342,506 XForm:Yes Box Trick: Yes Render: corona+vray Formats: 3Ds Max 2015 +obj+fbx other products: https://www.cgtrader.com/mozhdehparizi

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Settingsbouqute05 pampass removeRiver Mountains Scene removePlants collection 949 removeNcaved House MOLD Architects removeoutdoor garden tree plant013 collection removeIndoor plant - set 27 remove
Namebouqute05 pampass removeRiver Mountains Scene removePlants collection 949 removeNcaved House MOLD Architects removeoutdoor garden tree plant013 collection removeIndoor plant - set 27 remove
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ContentThe model is made for anti-aliasing, the stack is not collapsed. Anti-aliasing modifier is on (display in the viewport - 0 iterations, in the render- 3 iterations) -max 2015 corona -obj (it is necessary to throw MeshSmooth (2-3 iterations) on some objects) Name: bouqute05-pampass Units: Centimeters Polys: 768,288 Verts:1,342,506 XForm:Yes Box Trick: Yes Render: corona+vray Formats: 3Ds Max 2015 +obj+fbx other products: https://www.cgtrader.com/mozhdehpariziRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.High quality 3d models Plants collection 949 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap.Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6
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