Branches in a vase 010

$14.00
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Branches in a vase 010

Branches in a vase 010

$14.00

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Branches in a vase Size: height 730mm, width 830mm, depth 830mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview grid

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SettingsBranches in a vase 010 removeBeach Sand model for 3D printing removeBougainvillea collection 03 removeRyegrass Meadow Patch removeScottish Highland with grass and moss removeGrass Forest V 1 remove
NameBranches in a vase 010 removeBeach Sand model for 3D printing removeBougainvillea collection 03 removeRyegrass Meadow Patch removeScottish Highland with grass and moss removeGrass Forest V 1 remove
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SKU23100253830554261801921273541893583991304
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ContentBranches in a vase Size: height 730mm, width 830mm, depth 830mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview gridThis includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXHi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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