Branches in a vase 010
$14.00
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Branches in a vase 010
$14.00
Product details
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Product details
Branches in a vase Size: height 730mm, width 830mm, depth 830mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview grid
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| Settings | Branches in a vase 010 remove | Deer stag remove | Bougainvillea collection 03 remove | Green Mountain Pack remove | Cave constructor remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | Branches in a vase 010 remove | Deer stag remove | Bougainvillea collection 03 remove | Green Mountain Pack remove | Cave constructor remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2310025 | 2927331 | 2618019 | 868877 | 971439 | 1893583 |
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| Price | $14.00 | $7.00 | $10.00 | $50.00 | $30.00 | $25.00 |
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| Content | Branches in a vase Size: height 730mm, width 830mm, depth 830mm You can see branches in a vase in the archive file. 3d max 2014 file, obj, fbx, vray material, texture, preview grid | Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format only | Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBX | 4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other) | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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