Chestnut-tree 04 H15-17m

Chestnut-tree 04 H15-17m
Product details
There are 4 flowering trees in the scene. Height of trees 15.2m – 17m Set includes: (1)Chestnut_0401(15.2m) (2)Chestnut_0402(16.4m) (3)Chestnut_0403(16.4m) (4)Chestnut_0404(17m) Leaves and petals using opacity map. Bark material using a displacement map and is included by default. Have a nice use!
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| Settings | Chestnut-tree 04 H15-17m remove | River Mountains Scene remove | Pinus sylvestris collection remove | 3D High Detailed Forest Lake Scene - Model remove | 5 Different SETS of Trees SET VOL13 remove | Wood System remove |
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| Name | Chestnut-tree 04 H15-17m remove | River Mountains Scene remove | Pinus sylvestris collection remove | 3D High Detailed Forest Lake Scene - Model remove | 5 Different SETS of Trees SET VOL13 remove | Wood System remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2520176 | 3772277 | 4125249 | 4125239 | 4719337 | 993729 |
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| Price | $16.00 | $44.00 | $30.00 | $120.00 | $11.00 | $30.00 |
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| Content | There are 4 flowering trees in the scene. Height of trees 15.2m - 17m Set includes: (1)Chestnut_0401(15.2m) (2)Chestnut_0402(16.4m) (3)Chestnut_0403(16.4m) (4)Chestnut_0404(17m) Leaves and petals using opacity map. Bark material using a displacement map and is included by default. Have a nice use! | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | This collection contais 14 pine trees in addintion. | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures | 5 Different SETS of Tree at an exceptional price which includes 9 different tree models. List of models: HQ Plants Betula Pendula03. 1Models HQ Plants Betula Pendula02. 2Models HQ Plants Betula Pendula. 2Models Plants Alnus Glutinosa02. 2Models Plants Acer Pseudoplatanus03. 2Models General specifications of the files: Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized |
| Weight | N/A | N/A | N/A | N/A | N/A | N/A |
| Dimensions | N/A | N/A | N/A | N/A | N/A | N/A |
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