Chrysanthemum Pendant

$30.00
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Chrysanthemum Pendant

Chrysanthemum Pendant

$30.00

Product details

It is watertight and ready for printing/milling. Although there are some slight undercuts, it was created with molding and casting in mind. Nominal size (although easily adjustable in any 3D software) is: Relief: 32.3mm wide/ 34mm tall / 1.1mm deep Medallion:38.5mm wide/ 38.5mm tall / 2mm deep

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SettingsChrysanthemum Pendant removeFir Tree removeNcaved House MOLD Architects removePinus sylvestris collection removeWood System removeRiver Mountains Scene remove
NameChrysanthemum Pendant removeFir Tree removeNcaved House MOLD Architects removePinus sylvestris collection removeWood System removeRiver Mountains Scene remove
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SKU4421787120631470537741252499937293772277
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ContentIt is watertight and ready for printing/milling. Although there are some slight undercuts, it was created with molding and casting in mind. Nominal size (although easily adjustable in any 3D software) is: Relief: 32.3mm wide/ 34mm tall / 1.1mm deep Medallion:38.5mm wide/ 38.5mm tall / 2mm deepFir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..This collection contais 14 pine trees in addintion.9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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