Chrysanthemum Pendant

$30.00
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Chrysanthemum Pendant

Chrysanthemum Pendant

$30.00

Product details

It is watertight and ready for printing/milling. Although there are some slight undercuts, it was created with molding and casting in mind. Nominal size (although easily adjustable in any 3D software) is: Relief: 32.3mm wide/ 34mm tall / 1.1mm deep Medallion:38.5mm wide/ 38.5mm tall / 2mm deep

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SettingsChrysanthemum Pendant removeIndoor plant - set 27 removeCollection plant vol 164 removeWood System removeoutdoor garden tree plant013 collection removeRiver Mountains Scene remove
NameChrysanthemum Pendant removeIndoor plant - set 27 removeCollection plant vol 164 removeWood System removeoutdoor garden tree plant013 collection removeRiver Mountains Scene remove
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SKU44217874689713301225299372947024313772277
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ContentIt is watertight and ready for printing/milling. Although there are some slight undercuts, it was created with molding and casting in mind. Nominal size (although easily adjustable in any 3D software) is: Relief: 32.3mm wide/ 34mm tall / 1.1mm deep Medallion:38.5mm wide/ 38.5mm tall / 2mm deepName: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedoutdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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